public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 401: case 402: case 403: case 404: case 405: foreach (var v in player.basic_cards) { var c = Card.GetCard(v); if (c.HasSkill(uiState)) { return(false); } } return(BattleData.Instance.Agent.SelectCards.Count == 1 && player.team != BattleData.Instance.MainPlayer.team); case 407: return(player.team != BattleData.Instance.MainPlayer.team); case 408: return(player.basic_cards.Count > 0); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 701: foreach (var v in player.basic_cards) { var c = Card.GetCard(v); if (c.Name == Card.CardName.圣盾 || c.HasSkill(701)) { return(false); } } return(true); case 703: case 705: return(player.basic_cards.Count > 0); case 702: case 704: return(true); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case (uint)SKILLID.水之神力: return(BattleData.Instance.Agent.SelectCards.Count == 1 && player.team == BattleData.Instance.MainPlayer.team && BattleData.Instance.PlayerID != player.id); case (uint)SKILLID.神圣契约: return(BattleData.Instance.Agent.SelectArgs.Count == 1 && player.team == BattleData.Instance.MainPlayer.team && BattleData.Instance.PlayerID != player.id); case (uint)SKILLID.神圣领域: if (additionalState == 15061) { return(BattleData.Instance.Agent.SelectCards.Count == Math.Min(BattleData.Instance.MainPlayer.hand_count, 2)); } if (additionalState == 15062) { return(player.team == BattleData.Instance.MainPlayer.team && player.id != BattleData.Instance.PlayerID && BattleData.Instance.Agent.SelectCards.Count == Math.Min(BattleData.Instance.MainPlayer.hand_count, 2)); } return(false); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 1601: case 1602: case 1604: if (uiState == 1601 || uiState == 1602) { foreach (var v in player.basic_cards) { var c = Card.GetCard(v); if (c.HasSkill(uiState)) { return(false); } } } return(BattleData.Instance.Agent.SelectCards.Count == MaxSelectCard(uiState) && player.team == BattleData.Instance.MainPlayer.team && player.id != BattleData.Instance.PlayerID); case 1605: return(true); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 2101: return(player.team != BattleData.Instance.MainPlayer.team); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case (uint)SkillID.腥红十字: return(BattleData.Instance.Agent.SelectCards.Count == 2); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case (uint)SkillID.幻影星辰: return(true); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 1903: return(player.id != BattleData.Instance.Agent.Cmd.args[0]); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 1002: return(player.id != BattleData.Instance.PlayerID && player.heal_count > 0); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 302: case 303: return(true); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 302: return(BattleData.Instance.Agent.SelectCards.Count == 1); case 303: return(true); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case (uint)SkillID.凋零: return(BattleData.Instance.Agent.Cmd.args[0] == 2); case (uint)SkillID.倒逆之蝶: return(additionalState == 24081); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 1201: return(player.team != BattleData.Instance.MainPlayer.team); case 13: var r = RoleFactory.Create(player.role_id); return(player.team == BattleData.Instance.MainPlayer.team && r.MaxEnergyCount > player.gem + player.crystal); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 1601: case 1602: case 1604: return(player.team == BattleData.Instance.MainPlayer.team && player.id != BattleData.Instance.PlayerID); case 1605: return(true); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case (uint)SkillID.血之悲鸣: case (uint)SkillID.生共死: case (uint)SkillID.血之诅咒: return(BattleData.Instance.Agent.SelectCards.Count == MaxSelectCard(uiState)); case (uint)SkillID.血之哀伤: return(!player.ex_cards.Contains(1003)); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case (uint)SkillID.灵魂震爆: case (uint)SkillID.灵魂赐予: case (uint)SkillID.灵魂镜像: return(BattleData.Instance.Agent.SelectCards.Count == MaxSelectCard(uiState)); case (uint)SkillID.灵魂链接: return(player.team == BattleData.Instance.MainPlayer.team && player.id != BattleData.Instance.PlayerID); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 1101: case 1102: case 1103: case 1104: case 1105: case 1106: case 1107: return(true); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 401: case 402: case 403: case 404: case 405: case 407: return(player.team != BattleData.Instance.MainPlayer.team); case 408: return(player.basic_cards.Count > 0); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case (uint)SkillID.魔眼: return(true); case (uint)SkillID.雷光散射: return(BattleData.Instance.Agent.SelectCards.Count > 1 && player.team != BattleData.Instance.MainPlayer.team); case 1: if (additionalState == 26031 && player.id == lastHit) { return(false); } break; } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { //bool bool1, bool2; //bool1 = (player.team != BattleData.Instance.MainPlayer.team); //bool2 = (BattleData.Instance.PlayerID != player.id); switch (uiState) { case (uint)SkillID.CHEN_LUN_XIE_ZOU_QU: return(player.team != BattleData.Instance.MainPlayer.team && BattleData.Instance.PlayerID != player.id && BattleData.Instance.Agent.SelectCards.Count == 2); //return true; case (uint)SkillID.BU_XIE_HE_XIAN: return(true); case (uint)SkillID.XI_WANG_FU_GE_QU: return(player.team == BattleData.Instance.MainPlayer.team && BattleData.Instance.PlayerID != player.id); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case (uint)SkillID.TI_SHEN_WAN_OU: return(BattleData.Instance.Agent.SelectCards.Count == 1 && player.team == BattleData.Instance.MainPlayer.team && BattleData.Instance.PlayerID != player.id); case (uint)SkillID.CANG_YAN_FA_DIAN: case (uint)SkillID.TIAN_HUO_DUAN_KONG: return(BattleData.Instance.Agent.SelectCards.Count == MaxSelectCard(uiState)); case (uint)SkillID.TONG_KU_LIAN_JIE: return(player.team != BattleData.Instance.MainPlayer.team); case (uint)SkillID.MO_NENG_FAN_ZHUAN: return(player.team != BattleData.Instance.MainPlayer.team && BattleData.Instance.Agent.SelectCards.Count > 1); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case (uint)SKILLID.水之神力: case (uint)SKILLID.神圣契约: return(player.team == BattleData.Instance.MainPlayer.team && BattleData.Instance.PlayerID != player.id); case (uint)SKILLID.神圣领域: if (additionalState == 15061) { return(true); } if (additionalState == 15062) { return(player.team == BattleData.Instance.MainPlayer.team); } return(false); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 1201: if (BattleData.Instance.MainPlayer.ex_cards.Contains(1001)) { if (player.role_id != (uint)RoleID.YongZhe) { return(false); } } return(BattleData.Instance.Agent.SelectCards.Count == qizhaSelectCard && player.team != BattleData.Instance.MainPlayer.team); case 13: var r = RoleFactory.Create(player.role_id); return(player.team == BattleData.Instance.MainPlayer.team && r.MaxEnergyCount > player.gem + player.crystal); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { switch (uiState) { case 2: if (BattleData.Instance.Agent.SelectCards.Count == 1 && Card.GetCard(BattleData.Instance.Agent.SelectCards[0]).Name == Card.CardName.魔弹) { for (int i = BattleData.Instance.PlayerIdxOrder.Count - 1; i >= 0; i--) { var target = BattleData.Instance.GetPlayerInfo((uint)BattleData.Instance.PlayerIdxOrder[i]); if (target.team != BattleData.Instance.MainPlayer.team) { if (target.id == player.id) { return(true); } break; } } for (int i = 0; i < BattleData.Instance.PlayerIdxOrder.Count; i++) { var target = BattleData.Instance.GetPlayerInfo((uint)BattleData.Instance.PlayerIdxOrder[i]); if (target.team != BattleData.Instance.MainPlayer.team) { if (target.id == player.id) { return(true); } break; } } return(false); } else { break; } case 801: return(BattleData.Instance.Agent.SelectCards.Count == 1 && player.team != BattleData.Instance.MainPlayer.team); case 803: if (BattleData.Instance.Agent.SelectCards.Count == 1) { for (int i = BattleData.Instance.PlayerIdxOrder.Count - 1; i >= 0; i--) { var target = BattleData.Instance.GetPlayerInfo((uint)BattleData.Instance.PlayerIdxOrder[i]); if (target.team != BattleData.Instance.MainPlayer.team) { if (target.id == player.id) { return(true); } break; } } for (int i = 0; i < BattleData.Instance.PlayerIdxOrder.Count; i++) { var target = BattleData.Instance.GetPlayerInfo((uint)BattleData.Instance.PlayerIdxOrder[i]); if (target.team != BattleData.Instance.MainPlayer.team) { if (target.id == player.id) { return(true); } break; } } } return(false); case 804: return(player.team != BattleData.Instance.MainPlayer.team); } return(base.CanSelect(uiState, player)); }
public override bool CanSelect(uint uiState, SinglePlayerInfo player) { return(base.CanSelect(uiState, player)); }