private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player" && other.gameObject.name != thisGameObject.name) { SingleCharaterController singleCharaterController = other.gameObject.GetComponent <SingleCharaterController>(); if (singleCharaterController && singleCharaterController.dead == true && viewActive == true) { singleCharaterController.dead = false; } } }
// Use this for initialization void Start() { characterController1 = player1.GetComponent <SingleCharaterController>(); characterController2 = player2.GetComponent <SingleCharaterController>(); }