Пример #1
0
 private void OnTriggerStay(Collider other)
 {
     if (other.gameObject.tag == "Player" && other.gameObject.name != thisGameObject.name)
     {
         SingleCharaterController singleCharaterController = other.gameObject.GetComponent <SingleCharaterController>();
         if (singleCharaterController && singleCharaterController.dead == true && viewActive == true)
         {
             singleCharaterController.dead = false;
         }
     }
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     characterController1 = player1.GetComponent <SingleCharaterController>();
     characterController2 = player2.GetComponent <SingleCharaterController>();
 }