Пример #1
0
 public override void OnInit()
 {
     for (int i = 0; i < (int)VirtualAxis.Count; i++)
     {
         var addMe = new SingleAxis();
         addMe.axis   = (VirtualAxis)i;
         addMe.offset = 0;
         m_VirtualAxises.Add(i, addMe);
     }
 }
Пример #2
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 public SingleAxis SingleAxis(SingleAxis singleAxis)
 {
     this.singleAxis = singleAxis;
     return((SingleAxis)this.singleAxis);
 }
Пример #3
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 SteamVR_Action_Vector2.ChangeHandler CreateDoubleAxisHandler(DoubleAxis doubleAxis, SingleAxis singleX, SingleAxis singleY)
 {
     return((SteamVR_Action_Vector2 fromAction, SteamVR_Input_Sources fromSource, Vector2 axis, Vector2 delta) => {
         var x = Mathf.Round(axis.x * 100) / 100;
         var y = Mathf.Round(axis.y * 100) / 100;
         _doubleAxes[doubleAxis] = new Vector2(x, y);
         _singleAxes[singleX.GetInputAxisName(0)] = x;
         _singleAxes[singleY.GetInputAxisName(0)] = y;
     });
 }
Пример #4
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 SteamVR_Action_Boolean.ChangeHandler CreateButtonHandler(SingleAxis singleAxis, int axisDirection)
 {
     return((SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool newState) => {
         _singleAxes[singleAxis.GetInputAxisName(0)] = axisDirection * (newState ? 1 : 0);
     });
 }
Пример #5
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 SteamVR_Action_Single.ChangeHandler CreateSingleAxisHandler(SingleAxis singleAxis)
 {
     return(CreateSingleAxisHandler(singleAxis, 1));
 }
Пример #6
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 SteamVR_Action_Single.ChangeHandler CreateSingleAxisHandler(SingleAxis singleAxis, int axisDirection)
 {
     return((SteamVR_Action_Single fromAction, SteamVR_Input_Sources fromSource, float newAxis, float newDelta) => {
         _singleAxes[singleAxis.GetInputAxisName(0)] = axisDirection * Mathf.Round(newAxis * 10) / 10;
     });
 }
Пример #7
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 public static void SimulateInput(SingleAxis axis, float value)
 {
     _singleAxes[axis.GetInputAxisName(0)] = value;
 }