void OnMouseDown() { Light1.SetActive(true); Light2.SetActive(true); Light3.SetActive(false); Choose.isAim = false; for (int i = 0; i < 100; i++) { invipad[i].SetActive(false); } if (checkST == 0) { SingleATK.Single_ATK(vars, PlayerInfo.atk); PlayerInfo.attack = false; } else if (checkChar == 1) { if (checkST == 1) { Goblins.ACT_Skill_1(vars); } } else if (checkChar == 2) { if (checkST == 1) { Mermaids.ACT_Skill_1(vars); } else if (checkST == 2) { Mermaids.ACT_Skill_2(vars); } } else if (checkChar == 4) { if (checkST == 1) { Frankenstein.ACT_Skill_1(vars); } } }
public static void ACT_Skill_1(int pad) { if (PlayerInfo.skilllvl[0] == 1) { damage = 25; chance = 25 + Q12 + Q31; } else if (PlayerInfo.skilllvl[0] == 2) { damage = 45; chance = 30 + Q12 + Q31; } else if (PlayerInfo.skilllvl[0] == 3) { damage = 65; chance = 35 + Q12 + Q31; } PlayerInfo.skillcd[0] = 2; if (Random.Range(1, 101) <= chance) { SingleATK.Single_ATK(pad, damage); SingleATK.Stun(pad); //Debug.Log("Stun"); } if (Random.Range(1, 101) <= chance) { SingleATK.Single_ATK(pad, damage); SingleATK.Slow(pad); //Debug.Log("Slow"); } if (Random.Range(1, 101) <= chance) { SingleATK.Single_ATK(pad, damage); SingleATK.Silence(pad); //Debug.Log("Silence"); } frank.RPC("SoundFrankenS1", PhotonTargets.All); }
public static void ACT_Skill_1(int pad) { if (PlayerInfo.skilllvl[0] == 1) { damage_1 = 30 + Q12; } else if (PlayerInfo.skilllvl[0] == 2) { damage_1 = 50 + Q12; } else if (PlayerInfo.skilllvl[0] == 3) { damage_1 = 70 + Q12; } SingleATK.Single_ATK(pad, damage_1); ulti.RPC("SoundGriffonS1", PhotonTargets.All); }
public static void ACT_Skill_1(int pad) { if (PlayerInfo.skilllvl[0] == 1) { damage = (int)(10 + (PlayerInfo.atk * 0.75) * Q21); } else if (PlayerInfo.skilllvl[0] == 2) { damage = (int)((30 + PlayerInfo.atk) * Q21); } else if (PlayerInfo.skilllvl[0] == 3) { damage = (int)(50 + (PlayerInfo.atk * 1.25) * Q21); } SingleATK.Single_ATK(pad, damage); PlayerInfo.skillcd[0] = 3 - Q31; gain.RPC("SoundGoblinS1", PhotonTargets.All); }
public static void ACT_Skill_1(int pad) { if (PlayerInfo.skilllvl[0] == 1) { PlayerInfo.skillcd[0] = 4; damage = 10 + Q12; } else if (PlayerInfo.skilllvl[0] == 2) { PlayerInfo.skillcd[0] = 3; damage = 50 + Q12; } else if (PlayerInfo.skilllvl[0] == 3) { PlayerInfo.skillcd[0] = 2; damage = 90 + Q12; } SingleATK.Single_ATK(pad, damage); SingleATK.Slow(pad); spawn.RPC("SoundMermaidS1", PhotonTargets.All); }