public void SaveJsonSimulationPreferences(SimulationPreferences preferences) { var workingDir = Directory.GetCurrentDirectory(); var configName = this.config["SimulationPreferences"]; File.WriteAllText( Path.Combine(workingDir, configName), JsonConvert.SerializeObject(preferences, Formatting.Indented)); }
public void InitializeStatisticsService() { this.Log.Debug("Initialized statistics service."); this.vehiclePopulationList = new List <VehiclePopulation>(); this.personalityStats = new Dictionary <Personality, int>(); this.avgSpeedByPersonality = new Dictionary <Personality, float>(); foreach (Personality personality in Enum.GetValues(typeof(Personality))) { this.personalityStats.Add(personality, 0); this.avgSpeedByPersonality.Add(personality, 0f); } this.driverReports = new List <DriverReport>(); SimulationPreferences simulationPreferences = this.processService.GetJsonSimulationPreferences(); this.sceneData = simulationPreferences.availableScenes.Find(x => x.name == simulationPreferences.currentSceneName); }
public IActionResult SaveSimulationPreferences([FromBody] SimulationPreferences preferences) { try { if (TryValidateModel(preferences)) { this.processService.SaveJsonSimulationPreferences(preferences); return(this.Ok()); } return(this.ValidationProblem()); } catch (Exception ex) { return(this.BadRequest(ex)); } }