Пример #1
0
    /// <summary>
    /// Call this after an individual is created, and it will instantiate, then score this individual for you
    /// </summary>
    public static GameObject Simulate(Individual indiv)
    {
        GameObject        instanced = Instantiate(indiv);
        SimulationPhysics so        = instanced.AddComponent <SimulationPhysics>();

        so.Init(indiv);
        return(instanced);
    }
Пример #2
0
    private void Start()
    {
        var config = LoadConfig();

        var physics = new SimulationPhysics(config);

        _battleField.Init(config, physics);
        _battleField.SpawnRandomUnits(OnUnitsSpawned);
    }
Пример #3
0
    public void Init(GameConfig config, SimulationPhysics physics)
    {
        _config     = config;
        _field.size = new Vector2(config.gameAreaWidth, config.gameAreaHeight);
        _camera.orthographicSize = _field.size.y / 2f;
        _physics = physics;

        _views    = new List <UnitView>(config.numUnitsToSpawn);
        _viewPool = new Stack <UnitView>(config.numUnitsToSpawn);
    }