//public int caught; override public void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { rb = animator.GetComponent <Rigidbody2D>(); spriteRenderer = animator.GetComponent <SpriteRenderer>(); SimpleVals_script = animator.GetComponent <SimpleVals>(); speed = SimpleVals_script.walkSpeed; }
//public int caught; override public void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { spriteRenderer = animator.GetComponent <SpriteRenderer>(); SimpleVals_script = animator.GetComponent <SimpleVals>(); }