Пример #1
0
            /// <summary>
            /// Loads all custom locations
            /// </summary>
            public static void LoadCustomLocations()
            {
                Targets = new List <SimpleTeleportTarget>();
                if (!File.Exists(CONFIG_FILE_CUSTOM_LOCATIONS))
                {
                    return;
                }

                IniFile ini = new IniFile(CONFIG_FILE_CUSTOM_LOCATIONS);

                int count = Utils.ParseInt(ini.GetValue(CONFIG_CL, CONFIG_CL_COUNT));

                if (count <= 0)
                {
                    return;
                }

                Targets.Capacity = count;

                for (int i = 0; i < count; i++)
                {
                    SimpleTeleportTarget target = SimpleTeleportTarget.Deserialize(ini.GetValue(CONFIG_CL, Utils.FormatML(CONFIG_CL_ENTRY, i + 1)));
                    if (target != null)
                    {
                        Targets.Add(target);
                    }
                }
                Targets.Sort();
            }
Пример #2
0
                /// <summary>
                /// Overwrite with current location
                /// </summary>
                /// <param name="sender">Source menu item</param>
                public static void Overwrite(MenuItem sender)
                {
                    SimpleTeleportTarget target = (sender.Data as SimpleTeleportTarget);

                    Configuration.Location.Targets[target.Index].Coords = Game.Player.Character.Position;
                    Configuration.Location.SaveCustomLocations();
                    Utils.ShowNotification(GlobalConst.Message.CL_OVERWRITTEN);
                }
Пример #3
0
                /// <summary>
                /// Teleports to custom location
                /// </summary>
                /// <param name="sender">Source menu item</param>
                public static void Teleport(MenuItem sender)
                {
                    SimpleTeleportTarget target = (sender.Data as SimpleTeleportTarget);
                    int handle = Utils.GetPlayerContainerHandle();

                    Function.Call(Hash.SET_ENTITY_COORDS, handle, target.Coords.X, target.Coords.Y, target.Coords.Z, 0, 0, 1, false);
                    Utils.ShowNotification(GlobalConst.Message.CL_TELEPORTED);
                }
Пример #4
0
                /// <summary>
                /// Deletes the custom location
                /// </summary>
                /// <param name="sender">Source menu item</param>
                public static void Delete(MenuItem sender)
                {
                    SimpleTeleportTarget target = (sender.Data as SimpleTeleportTarget);

                    Configuration.Location.Targets.RemoveAt(target.Index);
                    Configuration.Location.SaveCustomLocations();
                    GenerateTargetList(null);
                    MenuStorage.ReturnToPrevMenu();
                    Utils.ShowNotification(GlobalConst.Message.CL_DELETED);
                }
Пример #5
0
                /// <summary>
                /// Enters a target menu item
                /// </summary>
                /// <param name="sender">Source menu item</param>
                public static void PreEnterTargetItem(MenuItem sender)
                {
                    SimpleTeleportTarget target = (sender.Data as SimpleTeleportTarget);

                    MenuStorage.Menus.Locations.CLTeleporters.Item.Title = Utils.FormatML(FORMAT_TARGET_NAME, target.Name);
                    MenuStorage.MenuItems.Location.CustomLocationTeleporter.Item.Teleport.Data  = target;
                    MenuStorage.MenuItems.Location.CustomLocationTeleporter.Item.Rename.Data    = target;
                    MenuStorage.MenuItems.Location.CustomLocationTeleporter.Item.Overwrite.Data = target;
                    MenuStorage.MenuItems.Location.CustomLocationTeleporter.Item.Delete.Data    = target;
                    MenuStorage.Menus.Locations.CLTeleporters.Item.SelectedIndex = 0;
                }
Пример #6
0
                /// <summary>
                /// Generates the custom location target list
                /// </summary>
                /// <param name="sender">Source menu item</param>
                public static void GenerateTargetList(MenuItem sender)
                {
                    MenuStorage.Menus.Locations.CLTeleporter.Clear();
                    MenuStorage.Menus.Locations.CLTeleporter.Add(MenuStorage.MenuItems.Location.CustomLocationTeleporter.SaveCurrentLocation);

                    for (int i = 0; i < Configuration.Location.Targets.Count; i++)
                    {
                        SimpleTeleportTarget target = Configuration.Location.Targets[i];
                        target.Index = i;
                        MenuItem mi = MenuStorage.AddMenuItem(MenuStorage.Menus.Locations.CLTeleporter, Utils.FormatML(FORMAT_TARGET_NAME, target.Name), false, false, MenuStorage.Menus.Locations.CLTeleporters.Item, null, PreEnterTargetItem, null, target);
                    }
                }
Пример #7
0
                /// <summary>
                /// Renames the custom location
                /// </summary>
                /// <param name="sender">Source menu item</param>
                public static void Rename(MenuItem sender)
                {
                    SimpleTeleportTarget target = (sender.Data as SimpleTeleportTarget);

                    string name = Utils.ShowInGameKeyboard(null, target.Name, MAX_INPUT_LENGTH);

                    if (string.IsNullOrEmpty(name))
                    {
                        return;
                    }

                    MenuStorage.Menus.Locations.CLTeleporters.Item.Title = name;
                    Configuration.Location.Targets[target.Index].Name    = name;
                    Configuration.Location.Targets.Sort();
                    Configuration.Location.SaveCustomLocations();
                    GenerateTargetList(null);
                    Utils.ShowNotification(GlobalConst.Message.CL_RENAMED);
                }
Пример #8
0
                /// <summary>
                /// Saves the current location as a custom location
                /// </summary>
                /// <param name="sender">Source menu item</param>
                public static void SaveCurrentLocation(MenuItem sender)
                {
                    RDR2.Math.Vector3 coords = Game.Player.Character.Position;
                    string            name   = Utils.ShowInGameKeyboard(null, Utils.FormatML(FORMAT_DEFAULT_NAME, coords.X, coords.Y, coords.Z), MAX_INPUT_LENGTH);

                    if (string.IsNullOrEmpty(name))
                    {
                        return;
                    }

                    SimpleTeleportTarget target = new SimpleTeleportTarget(name, coords.X, coords.Y, coords.Z);

                    Configuration.Location.Targets.Add(target);
                    Configuration.Location.Targets.Sort();
                    Configuration.Location.SaveCustomLocations();
                    GenerateTargetList(null);
                    Utils.ShowNotification(GlobalConst.Message.CL_SAVED);
                }
Пример #9
0
                /// <summary>
                /// Saves the current location as a custom location
                /// </summary>
                /// <param name="sender">Source menu item</param>
                public static void SaveCurrentLocation(MenuItem sender)
                {
                    GTA.Math.Vector3 coords = Game.Player.Character.Position;
                    string name = Utils.ShowInGameKeyboard(null, Utils.FormatML(FORMAT_DEFAULT_NAME, coords.X, coords.Y, coords.Z), MAX_INPUT_LENGTH);
                    if (string.IsNullOrEmpty(name)) return;

                    SimpleTeleportTarget target = new SimpleTeleportTarget(name, coords.X, coords.Y, coords.Z);
                    Configuration.Location.Targets.Add(target);
                    Configuration.Location.Targets.Sort();
                    Configuration.Location.SaveCustomLocations();
                    GenerateTargetList(null);
                    Utils.ShowNotificationAboveMap(GlobalConst.Message.CL_SAVED);
                }