private void OnTap(SimpleTapSignal arg) { if (CurrentMode == MovementMode.Control) { Flap(); } }
private void OnTap(SimpleTapSignal tap) { if (State == LoopState.PreGame) { State = LoopState.InGame; SignalMachine.Call(new GameStartedSignal()); SignalMachine.Call(new NewScoreSignal(0)); } }