/// <summary>
    /// Initializes the MessageBox: gets all necessary components
    /// and creates the icon which corresponds to the type of the MessageBox
    /// </summary>
    void Start()
    {
        btn            = button.GetComponent <GaMRButton>();
        tagalongScript = GetComponent <SimpleTagalong>();

        btn.OnPressed = Accept;
        if (type == MessageBoxType.ERROR)
        {
            Instantiate(Resources.Load("Animated Error"), iconPosition.position, Quaternion.identity, iconPosition);
        }
        else if (type == MessageBoxType.SUCCESS)
        {
            Instantiate(Resources.Load("Animated Success"), iconPosition.position, Quaternion.identity, iconPosition);
        }
        else if (type == MessageBoxType.WARNING)
        {
            Instantiate(Resources.Load("Animated Warning"), iconPosition.position, Quaternion.identity, iconPosition);
        }
        else if (type == MessageBoxType.INFORMATION)
        {
            Instantiate(Resources.Load("Animated Info"), iconPosition.position, Quaternion.identity, iconPosition);
        }

        tagalongScript.TagalongDistance = 1.7f + 0.1f * count;
    }
Пример #2
0
    /// <summary>
    /// Internal function which is the base for the different public Show methods
    /// Displays a MessageBox and sets it either at a fixed position or to follow the user
    /// </summary>
    /// <param name="text">The text message which should be displayed to the user</param>
    /// <param name="type">The type of the MessageBox</param>
    /// <param name="fixedPosition">True if the MessageBox should be displayed at a fixed position</param>
    /// <param name="position">The global position where the message box is shown (only used if fixedPosition true)</param>
    /// <param name="rotation">The global rotation of the message box (only used if fixedPosition true)</param>
    private static void Show(string text, MessageBoxType type, bool fixedPosition, Vector3 position, Quaternion rotation)
    {
        // load the MessageBox from the resources and set the necessary variables
        GameObject messageBox = (GameObject)Instantiate(Resources.Load("MessageBox"));
        //messageBox.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 3;
        MessageBox msgBox = messageBox.GetComponent <MessageBox>();

        msgBox.Text = text;
        msgBox.type = type;

        if (fixedPosition)
        {
            // if a fixed position is used: destroy all compononents from the prefab which modify the position and rotation
            SimpleTagalong tagalong = messageBox.GetComponent <SimpleTagalong>();
            Destroy(tagalong);
            FaceCamera faceCamera = messageBox.GetComponent <FaceCamera>();
            Destroy(faceCamera);
            Window3D window = messageBox.GetComponent <Window3D>();
            Destroy(window);

            // then set the position and rotation
            messageBox.transform.position = position;
            messageBox.transform.rotation = rotation;
        }

        count++;
    }
Пример #3
0
 /// <summary>
 /// this is called when the component is created => register it in the window manager
 /// </summary>
 public void Start()
 {
     externalWindowLogic = GetComponent <IWindow>();
     tagalong            = GetComponent <SimpleTagalong>();
     faceCamera          = GetComponent <FaceCamera>();
     WindowManager.Instance.Add(this);
     renderers = GetComponentsInChildren <Renderer>();
     started   = true;
 }
Пример #4
0
        private void Start()
        {
            WidthButton.onClick.AddListener(editWidth);
            HeightButton.onClick.AddListener(editHeight);
            NameButton.onClick.AddListener(editName);
            JointSizeButton.onClick.AddListener(editJointSize);
            ThicknessButton.onClick.AddListener(editThickness);
            TextureButton.onClick.AddListener(editTexture);

            EditButton.onClick.AddListener(enableEditing);
            // canceling the edit mode restores the values of the current tile
            CancelEditButton.onClick.AddListener(disableEditing);
            CancelEditButton.onClick.AddListener(() => TileMenuManager.Instance.ShowDetailView(CurrentTile));
            // accepting the edit mode saves the values to the current tile
            AcceptEditButton.onClick.AddListener(disableEditing);
            AcceptEditButton.onClick.AddListener(saveTile);
            PlaceTileButton.onClick.AddListener(placeTiles);

            m_CanvasGroup = GetComponent <CanvasGroup>();
            m_TagAlong    = GetComponent <SimpleTagalong>();
        }
Пример #5
0
    private static void Display(string label, string text, int maxNumberOfCharacters, Action <string> callWithResult, bool fullKeyboard, bool fixedPosition, Vector3 position, Quaternion rotation)
    {
        GameObject keyboardInstance;

        if (fullKeyboard)
        {
            keyboardInstance = GameObject.Instantiate(WindowResources.Instance.Keyboard);
        }
        else
        {
            keyboardInstance = GameObject.Instantiate(WindowResources.Instance.Numpad);
        }
        Keyboard keyboard = keyboardInstance.GetComponent <Keyboard>();

        keyboard.label.text     = label;
        keyboard.Text           = text;
        keyboard.callWithResult = callWithResult;
        keyboard.IsFullKeyboard = fullKeyboard;
        keyboard.MaxLength      = maxNumberOfCharacters;

        if (fixedPosition) // use a fixed position for the keyboardi instead of tracking it with the view
        {
            // delete the components from the prefab which realize the view tracking
            SimpleTagalong tagalong = keyboardInstance.GetComponent <SimpleTagalong>();
            Destroy(tagalong);
            FaceCamera faceCamera = keyboardInstance.GetComponent <FaceCamera>();
            Destroy(faceCamera);
            Window3D window = keyboardInstance.GetComponent <Window3D>();
            Destroy(window);

            // set the position of the keyboard
            keyboardInstance.transform.position = position;
            keyboardInstance.transform.rotation = rotation;
        }

        currentlyOpenedKeyboard = keyboard;
    }