Пример #1
0
        public override CompilationResult Compile(string source)
        {
            var fileName           = Path.GetTempFileName();
            var sourceFileName     = Path.ChangeExtension(fileName, ".fs");
            var assemblyFileName   = Path.ChangeExtension(fileName, ".dll");
            var sourceCodeServices = new SimpleSourceCodeServices();

            File.WriteAllText(sourceFileName, source);

            return
                (ToResult(
                     sourceCodeServices
                     .CompileToDynamicAssembly(
                         FscArguments(assemblyFileName,
                                      sourceFileName,
                                      source),
                         FSharpOption <Tuple <TextWriter, TextWriter> > .None)));
        }
Пример #2
0
        public ICompilation GetFunctionCompilation(FunctionMetadata functionMetadata)
        {
            // TODO: Get debug flag from context. Set to true for now.
            bool debug = true;

            // First use the C# compiler to resolve references, to get consistenct with the C# Azure Functions programming model
            Script <object> script      = CodeAnalysis.CSharp.Scripting.CSharpScript.Create("using System;", options: _metadataResolver.CreateScriptOptions(), assemblyLoader: AssemblyLoader.Value);
            Compilation     compilation = script.GetCompilation();

            var compiler = new SimpleSourceCodeServices();

            FSharpErrorInfo[]       errors         = null;
            FSharpOption <Assembly> assemblyOption = null;
            string scriptFilePath = Path.Combine(Path.GetTempPath(), Path.GetFileName(functionMetadata.ScriptFile));

            try
            {
                var scriptFileBuilder = new StringBuilder();

                // Write an adjusted version of the script file, prefixing some 'open' decarations
                foreach (string import in script.Options.Imports)
                {
                    scriptFileBuilder.AppendLine("open " + import);
                }

                // Suppress undesirable warnings
                scriptFileBuilder.AppendLine("#nowarn \"988\"");

                // Set the line to match the original script
                scriptFileBuilder.AppendLine("# 0 @\"" + functionMetadata.ScriptFile + "\"");

                // Add our original script
                string scriptSource = GetFunctionSource(functionMetadata);
                scriptFileBuilder.AppendLine(scriptSource);

                File.WriteAllText(scriptFilePath, scriptFileBuilder.ToString());

                var otherFlags = new List <string>();

                // For some reason CompileToDynamicAssembly wants "fsc.exe" as the first arg, it is ignored.
                otherFlags.Add("fsc.exe");

                // The --noframework option is used because we will shortly add references to mscorlib and FSharp.Core
                // as dictated by the C# reference resolver, and F# doesn't like getting multiple references to those.
                otherFlags.Add("--noframework");

                // Add the references as reported by the C# reference resolver.
                foreach (var mdr in compilation.References)
                {
                    if (!mdr.Display.Contains("Unresolved "))
                    {
                        otherFlags.Add("-r:" + mdr.Display);
                    }
                }

                // Above we have used the C# reference resolver to get the basic set of DLL references for the compilation.
                //
                // However F# has its own view on default options. For scripts these should include the
                // following framework facade references.

                otherFlags.Add("-r:System.Linq.dll");             // System.Linq.Expressions.Expression<T>
                otherFlags.Add("-r:System.Reflection.dll");       // System.Reflection.ParameterInfo
                otherFlags.Add("-r:System.Linq.Expressions.dll"); // System.Linq.IQueryable<T>
                otherFlags.Add("-r:System.Threading.Tasks.dll");  // valuetype [System.Threading.Tasks]System.Threading.CancellationToken
                otherFlags.Add("-r:System.IO.dll");               //  System.IO.TextWriter
                otherFlags.Add("-r:System.Net.Requests.dll");     //  System.Net.WebResponse etc.
                otherFlags.Add("-r:System.Collections.dll");      // System.Collections.Generic.List<T>
                otherFlags.Add("-r:System.Runtime.Numerics.dll"); // BigInteger
                otherFlags.Add("-r:System.Threading.dll");        // OperationCanceledException
                otherFlags.Add("-r:System.Runtime.dll");
                otherFlags.Add("-r:System.Numerics.dll");

                if (debug)
                {
                    otherFlags.Add("--optimize-");
                    otherFlags.Add("--debug+");
                    otherFlags.Add("--tailcalls-");
                }

                // This output DLL isn't actually written by FSharp.Compiler.Service when CompileToDynamicAssembly is called
                otherFlags.Add("--out:" + Path.ChangeExtension(Path.GetTempFileName(), "dll"));

                // Get the #load closure
                var loadFileOptionsAsync = FSharpChecker.Create().GetProjectOptionsFromScript(functionMetadata.ScriptFile, scriptSource, null, null, null);
                var loadFileOptions      = FSharp.Control.FSharpAsync.RunSynchronously(loadFileOptionsAsync, null, null);
                foreach (var loadedFileName in loadFileOptions.ProjectFileNames)
                {
                    if (Path.GetFileName(loadedFileName) != Path.GetFileName(functionMetadata.ScriptFile))
                    {
                        otherFlags.Add(loadedFileName);
                    }
                }

                // Add the (adjusted) script file itself
                otherFlags.Add(scriptFilePath);

                // Make the output streams (unused)
                var outStreams = FSharpOption <Tuple <TextWriter, TextWriter> > .Some(new Tuple <TextWriter, TextWriter>(Console.Out, Console.Error));

                // Compile the script to a dynamic assembly
                var result = compiler.CompileToDynamicAssembly(otherFlags: otherFlags.ToArray(), execute: outStreams);

                errors         = result.Item1;
                assemblyOption = result.Item3;
            }
            finally
            {
                File.Delete(scriptFilePath);
            }
            return(new FSharpCompilation(errors, assemblyOption));
        }