private void ConstructorTest() { var model = new SimpleRandomizerList() { Name = "Beers" }; var vm = new RandomizerListVM(model); vm.Should().NotBeNull(); }
public async void AddItemsToNewListWithUnitOfWork() { using var factory = new TestContextFactory(); var context = factory.CreateContext(); var unitOfWork = new EFUnitOfWork(context); // ensure is a new database await context.Database.EnsureDeletedAsync(); // ensure the database has been created await context.Database.EnsureCreatedAsync(); // new list RandomizerList l = new SimpleRandomizerList { Name = "More Beers" }; // the items to add var chouffe = new TextRandomizerItem("Chouffe", l); var goudale = new TextRandomizerItem("Goudale", l); var leffe = new TextRandomizerItem("Leffe", l); // adding the items l.AddItem(chouffe); l.AddItem(goudale); l.AddItem(leffe); // adding the list l = await unitOfWork.Repository <RandomizerList>().Add(l); l.Should().NotBeNull(); // item count should still be three l.Items.Count.Should().Be(3); // saving changes await unitOfWork.SaveChangesAsync(); // total lists saved should now be 4 (await unitOfWork.Repository <RandomizerList>().GetItems(0, 10)).Count().Should().Be(4); // recovering the list in three different ways var moreBeers = (await unitOfWork.Repository <RandomizerList>().Get(l.Id)); var moreBeers2 = (await unitOfWork.Repository <RandomizerList>().Set.Include(l => l.Items).Where(i => i.Id == l.Id).FirstOrDefaultAsync()); var moreBeers3 = await unitOfWork.Repository <SimpleRandomizerList>().Set.Include(l => l.Items).Where(i => i.Id == l.Id).FirstOrDefaultAsync(); // should return the same list with three items moreBeers.Items.Count().Should().Be(3); moreBeers2.Items.Count().Should().Be(3); moreBeers3.Items.Count().Should().Be(3); }
private async void AddItemTest(RandomizerItemVM item) { var model = new SimpleRandomizerList() { Name = "Beers" }; var vm = new RandomizerListVM(model); vm.ItemsVM.Should().BeEmpty(); await vm.AddItemCommand.ExecuteAsync(item); vm.ItemsVM.Should().NotBeEmpty(); vm.ItemsVM.Should().OnlyContain((containedItem) => item.Equals(containedItem)); }
public Task <RandomizerList> Add(RandomizerList item) { if (Get(item.Id).Result != null) { return(Task.FromResult <RandomizerList>(null)); } RandomizerList inserted = new SimpleRandomizerList() { Id = item.Id, Name = item.Name }; idCounter++; Items.Add(inserted); return(Task.FromResult(inserted)); }
public IEnumerator <object[]> GetEnumerator() { var model = new SimpleRandomizerList() { Name = "Stuff" }; model.AddItem(new TextRandomizerItem() { Name = "My Stuff 1" }); yield return(new object[] { new RandomizerListVM(model) }); }
public async void AddTest() { using var factory = new TestContextFactory(); using var context = factory.CreateContext(); using var unitOfWork = new EFUnitOfWork(context); context.Database.EnsureCreated(); RandomizerList l = new SimpleRandomizerList { Name = "My list" }; l = await unitOfWork.Repository <RandomizerList>().Add(l); l.Should().NotBeNull(); await unitOfWork.SaveChangesAsync(); (await unitOfWork.Repository <RandomizerList>().GetItems(0, 10)).Count().Should().Be(4); }
private async void RemoveItemTest(RandomizerItemVM item) { var model = new SimpleRandomizerList() { Name = "Beers" }; var vm = new RandomizerListVM(model); vm.ItemsVM.Should().BeEmpty(); await vm.AddItemCommand.ExecuteAsync(item); vm.ItemsVM.Should().NotBeEmpty(); await vm.RemoveItemCommand.ExecuteAsync(item); vm.ItemsVM.Should().BeEmpty(); }
private async void UpdateItemTest(TextRandomizerItemVM item) { var model = new SimpleRandomizerList() { Name = "Beers" }; var vm = new RandomizerListVM(model); vm.ItemsVM.Should().BeEmpty(); await vm.AddItemCommand.ExecuteAsync(item); vm.ItemsVM.Should().NotBeEmpty(); item.Name = "Petrus Red"; await vm.UpdateItemCommand.ExecuteAsync(item); vm.ItemsVM.Should().OnlyContain(i => i.Equals(item)); }
public async void AddRangeTest() { using var factory = new TestContextFactory(); using var context = factory.CreateContext(); using var unitOfWork = new EFUnitOfWork(context); context.Database.EnsureCreated(); RandomizerList l = new SimpleRandomizerList { Name = "Ma liste incroyable", }; RandomizerList l2 = new SimpleRandomizerList { Name = "My list" }; RandomizerList l3 = new SimpleRandomizerList { Name = "Mi lista genial" }; var result = await unitOfWork.Repository <RandomizerList>().AddRange(l, l2, l3); result.Should().BeTrue(); await unitOfWork.SaveChangesAsync(); (await unitOfWork.Repository <RandomizerList>().GetItems(0, 10)).Count().Should().Be(6); }
public async void AddItemsToNewListWithoutUnitOfWork() { using (var factory = new TestContextFactory()) { await using (var context = factory.CreateContext()) { // ensure is a new database await context.Database.EnsureDeletedAsync(); // ensure the database has been created await context.Database.EnsureCreatedAsync(); } // Create new list RandomizerList l = new SimpleRandomizerList { Name = "More Beers" }; // the items to add var chouffe = new TextRandomizerItem("Chouffe", l); var goudale = new TextRandomizerItem("Goudale", l); var leffe = new TextRandomizerItem("Leffe", l); // adding the items l.AddItem(chouffe); l.AddItem(goudale); l.AddItem(leffe); // list should now have 3 items l.Items.Count().Should().Be(3); await using (var context = factory.CreateContext()) { // adding the list to the RandomizerList set l = context.Set <RandomizerList>().Add(l).Entity; l.Should().NotBeNull(); // the three items should still be there l.Items.Count.Should().Be(3); // saving changes await context.SaveChangesAsync(); } await using (var context = factory.CreateContext()) { // the number of total lists in DB should now be three (context.Set <RandomizerList>().Take(10)).Count().Should().Be(4); // recovering the list in four different ways var moreBeers = context.Set <RandomizerList>().Find(l.Id); var moreBeers2 = context.Set <SimpleRandomizerList>().Include(l => l.Items).Where(i => i.Id == l.Id).FirstOrDefault(); var moreBeers3 = context.Set <RandomizerList>().Include(l => l.Items).ToList().Where(l => l.Id == moreBeers.Id).FirstOrDefault(); var moreBeers4 = context.Lists.Include(list => list.Items).ToList().FirstOrDefault(l => l.Id == moreBeers.Id); // should return the same list with three items moreBeers.Items.Count().Should().Be(3); moreBeers2.Items.Count().Should().Be(3); moreBeers3.Items.Count().Should().Be(3); moreBeers4.Items.Count().Should().Be(3); } } }