private void SetBone(string name) { if (this.bone != null) { if (boneViews.ContainsKey(this.bone)) { boneViews[this.bone].Remove(this); } } this.bone = viewModel.GetBone(name); this.ToolTip = this.bone.Tooltip; if (!boneViews.ContainsKey(this.bone)) { boneViews.Add(this.bone, new List <SimplePoseBoneView>()); } boneViews[this.bone].Add(this); this.ToolTip = this.bone.Tooltip; this.IsEnabled = true; // Wait for all bone views to load, then draw the skeleton Application.Current.Dispatcher.InvokeAsync(async() => { await Task.Delay(1); this.DrawSkeleton(); this.UpdateState(); }); }
public static bool HasView(SimplePoseViewModel.Bone bone) { return(boneViews.ContainsKey(bone)); }