// Start is called before the first frame update void Start() { sp = GameObject.FindGameObjectWithTag("Player").GetComponent <SimplePlayer>(); sp.SetDamageCallback(OnDamage); OnDamage(); }
// Start is called before the first frame update void Start() { sp = GameObject.FindGameObjectWithTag("Player").GetComponent <SimplePlayer>(); sp.SetDamageCallback(OnDamage); OnDamage(); }