Пример #1
0
        protected void PlayerReportTrigger(GameOverPlayer gameOverPlayer, IPlayerInfo playerInfo, IFreeArgs freeArgs)
        {
            SimpleParable  unit = new SimpleParable();
            SimpleParaList list = new SimpleParaList();

            unit.SetList(list);
            list.AddFields(new ObjectFields(gameOverPlayer));
            list.AddFields(new ObjectFields(_dictGoPlayers));
            list.AddFields(new ObjectFields(_dictPlayers));
            list.AddFields(new ObjectFields(_dictLeavedPlayers));
            IEventArgs args = freeArgs as IEventArgs;

            if (null != args)
            {
                var playerEntity = playerInfo.PlayerEntity as PlayerEntity;
                args.Trigger(FreeTriggerConstant.PLAYER_REPORT, new TempUnit("report", unit),
                             new TempUnit("current", (FreeData)playerEntity.freeData.FreeData));
            }
        }
Пример #2
0
        public override void DoAction(IEventArgs args)
        {
            var msg = GameOverMessage.Allocate();

            msg.HallRoomId = args.GameContext.session.commonSession.RoomInfo.HallRoomId;

            FreeGameRule rule = (FreeGameRule)args.Rule;

            foreach (PlayerEntity player in args.GameContext.player.GetInitializedPlayerEntities())
            {
                SimpleParable  sp    = new SimpleParable();
                SimpleParaList paras = new SimpleParaList();
                sp.SetList(paras);

                var gameOverPlayer = GameOverPlayer.Allocate();

                paras.AddFields(new ObjectFields(gameOverPlayer));
                gameOverPlayer.Id = player.playerInfo.PlayerId;

                args.Act(action, new TempUnit[] { new TempUnit("basic", sp) });
            }
        }