Пример #1
0
    public override void OnInspectorGUI()
    {
        EditorGUI.BeginChangeCheck();

        serializedObject.Update();
        DrawDefaultInspector();

        if (EditorGUI.EndChangeCheck() || Event.current.commandName == "UndoRedoPerformed")
        {
            SimpleMesh m = (SimpleMesh)target;
            m.SetMesh();
        }
    }
Пример #2
0
    void OnSceneGUI()
    {
        SimpleMesh m = (SimpleMesh)target;

        EditorGUI.BeginChangeCheck();

        for (int i = 0; i < m.mesh_points.Length; i++)
        {
            m.mesh_points[i] = Handles.PositionHandle(m.transform.position + (Vector3)m.mesh_points[i], Quaternion.identity) - m.transform.position;
        }
        if (EditorGUI.EndChangeCheck())
        {
            Undo.RecordObject(m, "SimpleMesh");
            m.SetMesh();
        }
    }