public void OnDrawGizmos() { if (upgraded) { return; } if (transform.localScale != Vector3.one) { transform.localScale = Vector3.one; } if (transform.parent.localScale != Vector3.one) { transform.parent.localScale = Vector3.one; } gameObject.name = "Line"; if (Application.isPlaying) { return; } LineRenderer lr = GetComponent <LineRenderer>(); if (_line == null) { _line = transform.GetComponent <SimpleLineRenderer>(); } if (_line == null) { _line = gameObject.AddComponent <SimpleLineRenderer>(); } cacheMeshRenderer = GetComponent <MeshRenderer>(); if (cacheMeshRenderer == null) { cacheMeshRenderer = gameObject.AddComponent <MeshRenderer>(); } MeshFilter mf = GetComponent <MeshFilter>(); if (mf == null) { mf = gameObject.AddComponent <MeshFilter>(); } if (startScaleMultiplier == -1111.0f) { startScaleMultiplier = GetComponent <LineRenderer>().startWidth; } if (endScaleMultiplier == -1111.0f) { endScaleMultiplier = GetComponent <LineRenderer>().endWidth; } if (lr) { lineMaterial = lr.sharedMaterial; startColor = lr.startColor; endColor = lr.endColor; DestroyImmediate(lr); } upgraded = true; EditorUtility.SetDirty(this); }
public void Start() { #if UNITY_EDITOR if (!Application.isPlaying) { return; } #endif cacheMeshRenderer = GetComponent <MeshRenderer>(); if (cacheMeshRenderer.sharedMaterial == null) { cacheMeshRenderer.sharedMaterial = Instantiate(lineMaterial); } if (_line == null) { _line = transform.GetComponent <SimpleLineRenderer>(); } if (_ps == null) { _ps = transform.GetComponent <ParticleSystem>(); } if (_ps == null) { _ps = transform.parent.GetComponent <ParticleSystem>(); } if (_light != null) { _saveLightIntensity = _light.intensity; } _randomNumber = UnityEngine.Random.value; _randomInt = (int)(_randomNumber * 10); _lightFlicker.postWrapMode = WrapMode.Loop; startScale.postWrapMode = WrapMode.Loop; endScale.postWrapMode = WrapMode.Loop; if (_randomGradientStart) { _gradientCounter = _randomNumber; } }
void Start() { pathModel = GetComponent <PathModel>(); lineRenderer = GetComponent <SimpleLineRenderer>(); renderer = GetComponent <Renderer>(); }
void Awake() { instance = this; }