Пример #1
0
        /// <summary>
        /// Fields for the hero property (strings).
        /// </summary>
        private static void DrawStrings()
        {
            List <StringField> items = propertyBlock.itemProperties.strings.items;

            // exit early if there are no values
            if (items == null || items.Count == 0)
            {
                return;
            }

            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
            for (int i = 0; i < items.Count; i++)
            {
                SimpleLayout.Label(items[i].name + ":");
                if (!items[i].useTextField)
                {
                    items[i].value = SimpleLayout.TextField(items[i].value, HeroKitCommon.GetWidthForField(60, 150));
                }
                else
                {
                    items[i].value = SimpleLayout.TextArea(items[i].value, HeroKitCommon.GetWidthForField(60, 150));
                }
            }
            SimpleLayout.EndVertical();
        }
Пример #2
0
        /// <summary>
        /// Draw first group of fields (name, desc, icon, price)
        /// </summary>
        private static void DrawBasics()
        {
            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);

            // name field
            SimpleLayout.Label("Name" + ":");
            stringFields[0].value = SimpleLayout.TextField(stringFields[0].value, HeroKit.Editor.HeroKitCommon.GetWidthForField(60, 450));

            // description field
            SimpleLayout.Label("Formula" + ":");
            stringFields[1].value = SimpleLayout.TextArea(stringFields[1].value, HeroKit.Editor.HeroKitCommon.GetWidthForField(60, 450));

            SimpleLayout.EndVertical();
        }
Пример #3
0
        /// <summary>
        /// Draw the body of the block.
        /// </summary>
        private static void DrawBody()
        {
            SimpleLayout.BeginVertical(Box.StyleCanvasBox);

            SimpleLayout.BeginVertical(Box.StyleB);

            SimpleLayout.Label("Action (this is used during gameplay):");
            heroAction.action = SimpleLayout.ObjectField(heroAction.action, 400);

            SimpleLayout.Label("Action (this is used to create editor fields for action):");
            heroAction.actionFields = SimpleLayout.ObjectField(heroAction.actionFields, 400);

            SimpleLayout.EndVertical();

            // -------------

            SimpleLayout.BeginVertical(Box.StyleB);

            SimpleLayout.Label("Prefix (adds text in front of the action in the menu):");
            heroAction.title = SimpleLayout.TextField(heroAction.title);

            SimpleLayout.Label("Description (this appears below editor fields for action):");
            heroAction.description = SimpleLayout.TextArea(heroAction.description);

            SimpleLayout.EndVertical();

            // --------------

            SimpleLayout.BeginVertical(Box.StyleB);

            SimpleLayout.Label("Indent This Action (indents this action in menu. 0=no indent):");
            heroAction.indentThis = SimpleLayout.IntField(heroAction.indentThis);

            SimpleLayout.Label("Indent Next Action (indents the next action in menu. 0=no indent):");
            heroAction.indentNext = SimpleLayout.IntField(heroAction.indentNext);

            SimpleLayout.Label("Color (The color of this action in the menu):");
            heroAction.titleColor = SimpleLayout.ColorField(heroAction.titleColor, 400);

            SimpleLayout.EndVertical();

            // --------------

            SimpleLayout.Label("Version (version of this action + developer notes):");
            heroAction.version = SimpleLayout.TextArea(heroAction.version);

            SimpleLayout.EndVertical();
        }
Пример #4
0
        // --------------------------------------------------------------
        // Action Fields
        // --------------------------------------------------------------


        /// <summary>
        /// Get a value from a game object field.
        /// This is for a field that contains Value, Variable, Property, Global.
        /// </summary>
        /// <param name="title">Title for action field.</param>
        /// <param name="actionParams">Action field parameters.</param>
        /// <param name="actionField">Action field.</param>
        /// <param name="titleToLeft">Show the title on the left?</param>
        /// <returns>A game object.</returns>
        public static GameObject BuildFieldA(string title, HeroActionParams actionParams, HeroActionField actionField, bool titleToLeft = false)
        {
            GameObjectFieldData data = CreateFieldData(title, actionField, actionParams.heroObject);

            //-----------------------------------------
            // Display this title above the field
            //-----------------------------------------
            if (data.title != "" && !titleToLeft)
            {
                SimpleLayout.Label(data.title);
            }
            SimpleLayout.BeginHorizontal();
            if (data.title != "" && titleToLeft)
            {
                SimpleLayout.Label(data.title);
            }
            else
            {
                SimpleLayout.Space(8);
            }

            //-----------------------------------------
            // Get the type of field you want to work with.
            //-----------------------------------------
            SimpleLayout.Space(-8);
            data.fieldType = new HeroField.ValueTypeFieldC().SetValues(data.fieldType, 0);

            //-----------------------------------------
            // Get the type of object we are working with
            // Option 1: This object (object that this hero object is attached to)
            // Option 2: Another object (another object in the scene that has a hero object attached to it)
            //-----------------------------------------
            if (data.fieldType == 2 || data.fieldType == 3 || data.fieldType == 4)
            {
                data = ActionCommon.GetTargetHeroObject(data);
            }

            //-----------------------------------------
            // Get the integer list you want to work with.
            // The integer list is in hero object editor > Variables
            //-----------------------------------------

            // if this is a field, draw field (1=value)
            if (data.fieldType == 1)
            {
                data.objectName = SimpleLayout.TextField(data.objectName, HeroKitCommon.GetWidthForField(133));
            }

            // if this is a list, draw items (2=variables, 3=properties, 5=globals)
            if (data.fieldType == 2 || data.fieldType == 3 || data.fieldType == 5)
            {
                data = SetPropertyID(data, -1);
                List <GameObjectField> items = GetItemsFromList(data, -1);
                data = BuildItemFieldList(data, items);
            }

            //-----------------------------------------
            // assign values back to hero object fields
            //-----------------------------------------
            actionField.heroObjects[0] = data.targetHeroObject;
            actionField.ints[0]        = data.objectType;
            actionField.ints[1]        = data.objectID;
            actionField.ints[2]        = data.fieldID;
            actionField.ints[3]        = data.fieldType;
            actionField.ints[4]        = data.heroGUID;
            actionField.ints[5]        = data.propertyID;
            actionField.strings[0]     = data.objectName;
            actionField.gameObjects[0] = data.gameObject;

            //-----------------------------------------
            // Visual stuff
            //-----------------------------------------
            SimpleLayout.Space();
            SimpleLayout.EndHorizontal();

            return(data.gameObject);
        }