Пример #1
0
        /// <summary>
        /// 使用这张卡牌
        /// </summary>
        /// <param name="user">发起玩家</param>
        /// <param name="target">目标玩家</param>
        /// <returns>获取用于等待使用结束的 Task 对象</returns>
        public override Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token)
        {
            AnnounceSpecialCardUsed(user);
            target.Purify();

            return(Task.CompletedTask);
        }
Пример #2
0
 public override Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token)
 {
     AnnounceSpecialCardUsed(user);
     target.HealthPoint += HealingPoint;
     target.PlayerHost.WriteMessage($"您的生命值恢复了 {HealingPoint} 点,目前生命值 {target.HealthPoint} 。");
     return(Task.CompletedTask);
 }
Пример #3
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        public override Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token)
        {
            foreach (var player in user.Game.Players.Where(item => item != user))
            {
                player.DealCards();
                user.PlayerHost.WriteMessage("{0} HP:{1,-3}{2} 卡牌:{3}", player.PlayerName, player.HealthPoint, player.Effects, string.Join(", ", player.Cards.Select(item => item.Name)));
            }

            return(Task.CompletedTask);
        }
Пример #4
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        public AttackEvent(SimpleGamePlayer user, SimpleGamePlayer target, Element element, int point)
        {
            InitiatePlayer  = user;
            RecipientPlayer = target;
            Element         = element;
            AttackPoint     = point;


            Game = user.Game;
        }
Пример #5
0
        public override Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token)
        {
            if (Element == null)
            {
                throw new InvalidOperationException();
            }

            target.SetEffect(new CurseEffect(Element));
            AnnounceSpecialCardUsed(user);

            return(Task.CompletedTask);
        }
Пример #6
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        public override Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token)
        {
            if (Element == null)
            {
                throw new InvalidOperationException();
            }

            if (target.Curse(user, new CurseEffect(Element)) == false)
            {
                user.PlayerHost.WriteWarningMessage($"你完成了诅咒的所有工作,但是,它似乎没有奏效。");
            }

            AnnounceSpecialCardUsed(user);

            return(Task.CompletedTask);
        }
Пример #7
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        public override Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token)
        {
            if (Element == Element.水)
            {
                target.Purify(false);
            }

            var effect = new ShieldEffect(Element);

            target.SetEffect(effect);
            AnnounceSpecialCardUsed(user);

            target.PlayerHost.WriteMessage($"您使用了{effect.Name},{effect.Description}");

            return(Task.CompletedTask);
        }
Пример #8
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 public abstract Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token);
Пример #9
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 internal override bool AvailablesWithElement(SimpleGamePlayer player)
 {
     return(base.Availables(player));
 }
Пример #10
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 public override bool Availables(SimpleGamePlayer player)
 {
     return(false);
 }
Пример #11
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 /// <summary>
 /// 重写 Availables 方法,第一回合不能出攻击牌
 /// </summary>
 /// <param name="player">当前玩家对象</param>
 /// <returns>卡牌是否可用</returns>
 public override bool Availables(SimpleGamePlayer player)
 {
     return(base.Availables(player) && player.Game.Rounds > 1);
 }
Пример #12
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 public async override Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token)
 {
     var attackEvent = new AttackEvent(user, target, Element, Point);
     await user.Game.SendGameEvent(attackEvent);
 }
Пример #13
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 /// <summary>
 /// 使用卡牌
 /// </summary>
 /// <param name="user">发起交换的玩家</param>
 /// <param name="target">要交换的目标玩家</param>
 /// <param name="token">取消标识</param>
 /// <returns>用于等待的 Task 对象</returns>
 public override Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token)
 {
     user.ExchangeCards(target);
     return(Task.CompletedTask);
 }
Пример #14
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 /// <summary>
 /// 重写 Availables 方法,只有存在可以附着属性的卡牌的时候才可用属性牌
 /// </summary>
 /// <param name="player">使用卡牌的玩家</param>
 /// <returns></returns>
 public override bool Availables(SimpleGamePlayer player)
 {
     return(base.Availables(player) && player.Cards.OfType <ElementAttachmentCard>().Any());
 }
Пример #15
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 public override async Task UseCard(SimpleGamePlayer user, SimpleGamePlayer target, CancellationToken token)
 {
     await target.StealCardBy(user, token);
 }