private void OnObjectUpdated(object sender, SimpleGameObjectArgs e) { ObjectUpdated(this, new GameObjectArgs { Object = (IGameObject)e.SimpleGameObject, OriginalX = e.OriginalX, OriginalY = e.OriginalY }); }
private void SimpleGameObjectOnObjectUpdated(object sender, SimpleGameObjectArgs e) { UpdateObject(e.SimpleGameObject, e.OriginalX, e.OriginalY); }