protected override List <MovingObject> GetIAs(Ship playerShip) { List <MovingObject> retour = new List <MovingObject>(); for (int i = 0; i < 5; i++) { retour.Add(SimpleEnnemyFactory.GenerateSimpleEnnemi(playerShip)); } return(retour); }
protected override List <MovingObject> GetIAs(Ship playerShip) { List <MovingObject> retour = new List <MovingObject>(); for (int i = 0; i < 30; i++) { retour.Add(SimpleEnnemyFactory.GenerateCirclingEnnemi(i * 300 + 1500, (200 + i * 250) % 600 + 200, i * 12)); } return(retour); }