Пример #1
0
        private void OnUnload(object sender, EventArgs e)
        {
            base.OnUnload();
            // Always make sure to properly dispose gl resources to prevent memory leaks.
            // Most of the examples do not explicitly dispose resources, because
            // the base class (ExampleWindow) calls GLResource.DisposeAll(this).
            // This will automatically dispose all objects referenced by class fields
            // which derive from GLResource. Everything else still has to be disposed manually.
            _program.Dispose();

            mesh.Dispose();
        }