public void SwitchTimeScale() { switch (timeScale) { case 0: beatSource.PlayScheduled(SimpleClock.AtNextMeasure()); break; case 1: beatSource.PlayScheduled(SimpleClock.AtNextQuarter()); break; case 2: beatSource.PlayScheduled(SimpleClock.AtNextEighth()); break; case 3: beatSource.PlayScheduled(SimpleClock.AtNextSixteenth()); break; case 4: beatSource.PlayScheduled(SimpleClock.AtNextThirtySecond()); break; } }
void Start() { //pp stuff colorGrader = myPost.colorGrading.settings; colorGrader.basic.hueShift = 0; myPost.colorGrading.settings = colorGrader; //set our movement points movementPoints = new Transform[movementPointHolder.childCount]; for (int i = 0; i < movementPointHolder.childCount; i++) { movementPoints[i] = movementPointHolder.transform.GetChild(i); } finishDest = movementPoints.Length - 1; playerNavMove = GetComponent <NavMeshAgent>(); planeSource = airship.GetComponent <AudioSource>(); planeSource.Play(); SetDestination(); smokeSpawnTimer = smokeSpawnTotal; clock = GameObject.FindGameObjectWithTag("SimpleClock").GetComponent <SimpleClock>(); myCam = Camera.main; }
public void MessageTemplates_WhenRateLimitingEnabled_IncludesTheNumberOfSkippedMessages() { const int secondsBetweenLogs = 60; var rateLimiter = new LogRateLimiter(secondsBetweenLogs); var logger = new DatadogSerilogLogger(_logger, rateLimiter); var clock = new SimpleClock(); _clockDisposable = Clock.SetForCurrentThread(clock); WriteRateLimitedLogMessage(logger, "Warning level message"); // these aren't written, as rate limited WriteRateLimitedLogMessage(logger, "Warning level message"); WriteRateLimitedLogMessage(logger, "Warning level message"); WriteRateLimitedLogMessage(logger, "Warning level message"); clock.UtcNow = clock.UtcNow.AddSeconds(secondsBetweenLogs); WriteRateLimitedLogMessage(logger, "Warning level message"); Assert.True( _logEventSink.Events.Count == 2, $"Found {_logEventSink.Events.Count} messages: \r\n{string.Join("\r\n", _logEventSink.Events.Select(l => l.RenderMessage()))}"); Assert.Collection( _logEventSink.Events, log => log.RenderMessage().EndsWith(", 0 additional messages skipped"), log => log.RenderMessage().EndsWith(", 3 additional messages skipped")); }
void Update() { angularSpeed = (SimpleClock.BeatLength() * 2); if (rotating) { child.transform.localPosition = PointOnCircle(rotationTime * ((2 * Mathf.PI) / angularSpeed)) * radius; rotationTime += Time.deltaTime; } }
// Update is called once per frame void Update() { if (!playNote.isPlaying) { playNote.PlayScheduled(SimpleClock.AtNextQuarter()); playNote.SetScheduledEndTime(SimpleClock.AtNextHalf()); } frontLeft.localEulerAngles = new Vector3(0, 0, 90 + target); frontRight.localEulerAngles = new Vector3(0, 0, -90 - target); backLeft.localEulerAngles = new Vector3(0, 90, 90 + target); backRight.localEulerAngles = new Vector3(0, 90, -90 - target); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } if (BPM.Equals(0.0)) { Debug.LogWarning("BPM not set! Please set the BPM in the Beat Clock."); } }
public void RateLimiting_ConsidersLogMessagesOnSameLineToBeSame() { const int secondsBetweenLogs = 60; var rateLimiter = new LogRateLimiter(secondsBetweenLogs); var logger = new DatadogSerilogLogger(_logger, rateLimiter); var clock = new SimpleClock(); _clockDisposable = Clock.SetForCurrentThread(clock); #pragma warning disable SA1107 // Code must not contain multiple statements on one line logger.Warning("Warning level message"); logger.Warning("Warning level message"); #pragma warning restore SA1107 // Code must not contain multiple statements on one line Assert.True( _logEventSink.Events.Count == 1, $"Found {_logEventSink.Events.Count} messages: \r\n{string.Join("\r\n", _logEventSink.Events.Select(l => l.RenderMessage()))}"); }
public IEnumerator WaitAndMove(float delayTime) { currTime = 0f; // SetMaterial(true); SetVisibility(true); while (currTime < (SimpleClock.MeasureLength() * 4 - (SimpleClock.BeatLength() / 2))) { // until one second passed currTime += Time.deltaTime; transform.position = Vector3.Lerp(startPos, destinationPos, currTime / (SimpleClock.MeasureLength() * 4)); // lerp from A to B in currTime/(SimpleClock.MeasureLength() * 4 glowScript.GlowBrightness = Mathf.Lerp(1f, 3.5f, currTime / (SimpleClock.MeasureLength() * 4)); //notes get brighter as they approach the fret yield return(1); // wait for next frame } //make a note invisible once it has reached its destination ResetNote(false, true); }
private void Awake() { audioSources = gameObject.GetComponents <AudioSource>(); // songSource = gameObject.GetComponent<AudioSource>(); songSource = audioSources[0]; //RhythmGameController can have multiple AudioSources, but the one that SimpleClock //refers to (the one that plays the music) MUST always be the first if (_instance != null && _instance != this) { Debug.Log("Destroying"); Destroy(this.gameObject); } else { _instance = this; } if (BPM.Equals(0.0)) { Debug.LogWarning("BPM not set! Please set the BPM in the Beat Clock."); } }
public void RateLimiting_WhenLoggingIsOnSeparateLines_DoesntRateLimit() { const int secondsBetweenLogs = 60; var rateLimiter = new LogRateLimiter(secondsBetweenLogs); var logger = new DatadogSerilogLogger(_logger, rateLimiter); var clock = new SimpleClock(); _clockDisposable = Clock.SetForCurrentThread(clock); logger.Warning("Warning level message"); logger.Warning("Warning level message"); logger.Warning("Warning level message"); clock.UtcNow = clock.UtcNow.AddSeconds(secondsBetweenLogs); logger.Warning("Warning level message"); Assert.True( _logEventSink.Events.Count == 4, $"Found {_logEventSink.Events.Count} messages: \r\n{string.Join("\r\n", _logEventSink.Events.Select(l => l.RenderMessage()))}"); }
private static RateLimitResult RunTest(int?intervalLimit, RateLimitLoadTest test) { var parallelism = test.NumberPerBurst; if (parallelism > Environment.ProcessorCount) { parallelism = Environment.ProcessorCount; } var clock = new SimpleClock(); var limiter = new RateLimiter(maxTracesPerInterval: intervalLimit); var barrier = new Barrier(parallelism + 1, _ => clock.UtcNow += test.TimeBetweenBursts); var numberPerThread = test.NumberPerBurst / parallelism; var workers = new Task[parallelism]; int totalAttempted = 0; int totalAllowed = 0; for (int i = 0; i < workers.Length; i++) { workers[i] = Task.Factory.StartNew( () => { using var lease = Clock.SetForCurrentThread(clock); for (var i = 0; i < test.NumberOfBursts; i++) { // Wait for every worker to be ready for next burst barrier.SignalAndWait(); for (int j = 0; j < numberPerThread; j++) { // trace id and span id are not used in rate-limiting var spanContext = new SpanContext(TraceId.CreateFromInt(1), spanId: 1, serviceName: "Weeeee"); // pass a specific start time since there is no TraceContext var span = new Span(spanContext, DateTimeOffset.UtcNow); Interlocked.Increment(ref totalAttempted); if (limiter.Allowed(span)) { Interlocked.Increment(ref totalAllowed); } } } }, TaskCreationOptions.LongRunning); } // Wait for all workers to be ready barrier.SignalAndWait(); // We do not need to synchronize with workers anymore barrier.RemoveParticipant(); // Wait for workers to finish Task.WaitAll(workers); var result = new RateLimitResult { RateLimiter = limiter, ReportedRate = limiter.GetEffectiveRate(), TotalAttempted = totalAttempted, TotalAllowed = totalAllowed }; return(result); }
public LogRateLimiterTests() { _rateLimiter = new LogRateLimiter(SecondsBetweenLogs); _clock = new SimpleClock(); _clockDisposable = Clock.SetForCurrentThread(_clock); }
// Update is called once per frame void Update() { if (audio.isPlaying) { timer -= Time.deltaTime; if (timer > 0) { sprVisisble = true; } else { sprVisisble = false; } } else { timer = timerStartVal; } if (GetComponent <growPlants> ().growthNumber == 1) { if (!clipsSwitched) { audio.clip = clips [Random.Range(0, 7)]; clipsSwitched = true; } if (!playedAudio) { //timeScale = Random.Range (0, 4); if (timeScale == 1) { audio.PlayScheduled(SimpleClock.AtNextMeasure()); //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ()); playedAudio = true; } else if (timeScale == 2) { audio.PlayScheduled(SimpleClock.AtNextMeasure()); //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ()); playedAudio = true; } else if (timeScale == 3) { audio.PlayScheduled(SimpleClock.AtNextMeasure()); //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth()); playedAudio = true; } else if (timeScale == 0) { audio.PlayScheduled(SimpleClock.AtNextMeasure()); //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat()); playedAudio = true; } } else { if (!audio.isPlaying && audio.outputAudioMixerGroup == regularMix) { audio.outputAudioMixerGroup = silentMix; //lastClip = audio.clip; //audio.clip = null; if (timeScale == 1) { audio.PlayScheduled(SimpleClock.AtNextMeasure()); //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ()); //playedAudio = true; } else if (timeScale == 2) { audio.PlayScheduled(SimpleClock.AtNextEighthTriplet()); audio.SetScheduledEndTime(SimpleClock.AtNextEighthTriplet() + SimpleClock.AtNextHalf()); //playedAudio = true; } else if (timeScale == 3) { audio.PlayScheduled(SimpleClock.AtNextSixteenth()); //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth()); //playedAudio = true; } else if (timeScale == 0) { audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat()); //playedAudio = true; } //playedAudio = false; } else if (!audio.isPlaying && audio.outputAudioMixerGroup == silentMix) { audio.outputAudioMixerGroup = regularMix; playedAudio = false; } else { } } } else if (GetComponent <growPlants> ().growthNumber == 2) { if (!clipsSwitched) { audio.clip = switchedClips [Random.Range(0, 3)]; clipsSwitched = true; } if (!playedAudio) { //timeScale = Random.Range (0, 4); if (timeScale == 1) { audio.PlayScheduled(SimpleClock.AtNextEighth()); //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ()); playedAudio = true; } else if (timeScale == 2) { audio.PlayScheduled(SimpleClock.AtNextEighthTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ()); playedAudio = true; } else if (timeScale == 3) { audio.PlayScheduled(SimpleClock.AtNextSixteenth()); //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth()); playedAudio = true; } else if (timeScale == 0) { audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat()); playedAudio = true; } } else { if (!audio.isPlaying && audio.outputAudioMixerGroup == regularMix) { audio.outputAudioMixerGroup = silentMix; //lastClip = audio.clip; //audio.clip = null; if (timeScale == 1) { audio.PlayScheduled(SimpleClock.AtNextEighth()); //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ()); //playedAudio = true; } else if (timeScale == 2) { audio.PlayScheduled(SimpleClock.AtNextEighthTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ()); //playedAudio = true; } else if (timeScale == 3) { audio.PlayScheduled(SimpleClock.AtNextSixteenth()); //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth()); //playedAudio = true; } else if (timeScale == 0) { audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat()); //playedAudio = true; } //playedAudio = false; } else if (!audio.isPlaying && audio.outputAudioMixerGroup == silentMix) { audio.outputAudioMixerGroup = regularMix; playedAudio = false; } else { } } } else if (GetComponent <growPlants> ().growthNumber == 3) { if (!clipsSwitched) { audio.clip = secondClips [Random.Range(0, 4)]; clipsSwitched = true; } if (!playedAudio) { //timeScale = Random.Range (0, 4); if (timeScale == 1) { audio.PlayScheduled(SimpleClock.AtNextEighth()); //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ()); playedAudio = true; } else if (timeScale == 2) { audio.PlayScheduled(SimpleClock.AtNextEighthTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ()); playedAudio = true; } else if (timeScale == 3) { audio.PlayScheduled(SimpleClock.AtNextSixteenth()); //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth()); playedAudio = true; } else if (timeScale == 0) { audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat()); playedAudio = true; } } else { if (!audio.isPlaying && audio.outputAudioMixerGroup == regularMix) { audio.outputAudioMixerGroup = silentMix; //lastClip = audio.clip; //audio.clip = null; if (timeScale == 1) { audio.PlayScheduled(SimpleClock.AtNextEighth()); //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ()); //playedAudio = true; } else if (timeScale == 2) { audio.PlayScheduled(SimpleClock.AtNextEighthTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ()); //playedAudio = true; } else if (timeScale == 3) { audio.PlayScheduled(SimpleClock.AtNextSixteenth()); //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth()); //playedAudio = true; } else if (timeScale == 0) { audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat()); //playedAudio = true; } //playedAudio = false; } else if (!audio.isPlaying && audio.outputAudioMixerGroup == silentMix) { audio.outputAudioMixerGroup = regularMix; playedAudio = false; } else { } } } else { audio.Stop(); } //audio.PlayScheduled (SimpleClock.AtNextEighth()); /* if (GetComponent<growPlants> ().growthNumber == 1) { * if (!playedAudio) { * audio.clip = clips [Random.Range (0, 1)]; * playedAudio = true; * } * //print ("playing"); * } * if (GetComponent<growPlants> ().growthNumber == 2) { * if (!playedAudio) { * audio.clip = clips [Random.Range (1, 2)]; * playedAudio = true; * } * } * if (GetComponent<growPlants> ().growthNumber == 3) { * if (!playedAudio) { * audio.clip = clips [Random.Range (2, 3)]; * playedAudio = true; * } * } else { * if (!playedAudio) { * audio.clip = null; * playedAudio = true; * } * } * * //} * * if (!audio.isPlaying) { * audio.Play (); * } */ }
void AudioCycler() { if (!playedAudio) { timeScale = Random.Range(0, 4); if (timeScale == 1) { audio.PlayScheduled(SimpleClock.AtNextEighth()); //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ()); playedAudio = true; } else if (timeScale == 2) { audio.PlayScheduled(SimpleClock.AtNextEighthTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ()); playedAudio = true; } else if (timeScale == 3) { audio.PlayScheduled(SimpleClock.AtNextSixteenth()); //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth()); playedAudio = true; } else if (timeScale == 0) { audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat()); playedAudio = true; } } else { if (!audio.isPlaying && audio.outputAudioMixerGroup == regularMix) { audio.outputAudioMixerGroup = silentMix; //lastClip = audio.clip; //audio.clip = null; if (timeScale == 1) { audio.PlayScheduled(SimpleClock.AtNextEighth()); //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ()); //playedAudio = true; } else if (timeScale == 2) { audio.PlayScheduled(SimpleClock.AtNextEighthTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ()); //playedAudio = true; } else if (timeScale == 3) { audio.PlayScheduled(SimpleClock.AtNextSixteenth()); //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth()); //playedAudio = true; } else if (timeScale == 0) { audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet()); //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat()); //playedAudio = true; } //playedAudio = false; } else if (!audio.isPlaying && audio.outputAudioMixerGroup == silentMix) { audio.outputAudioMixerGroup = regularMix; playedAudio = false; } } }