public void Save(BinaryWriter BW) { BW.Write(ExplosionRadius); BW.Write(ExplosionWindPowerAtCenter); BW.Write(ExplosionWindPowerAtEdge); BW.Write(ExplosionWindPowerToSelfMultiplier); BW.Write(ExplosionDamageAtCenter); BW.Write(ExplosionDamageAtEdge); BW.Write(ExplosionDamageToSelfMultiplier); BW.Write(sndExplosionPath ?? string.Empty); ExplosionAnimation.Save(BW); }