void CreateServer() { // Create the server var server = new SimplSocketServer(); // Start listening for client connections on loopback end poiny server.Listen(new IPEndPoint(IPAddress.Loopback, 5000)); // Wait until a new client has connected var connectedClient = server.WaitForNewClient(); // Create a byte array to send var arrayToSend1 = new byte[1000]; // Send it Console.WriteLine($"Server is going to send message of {arrayToSend1.Length} bytes"); server.Send(arrayToSend1, connectedClient); // Get a byte array from the memory pool var arrayToSend2 = PooledMessage.Rent(1000); Console.WriteLine($"Server is going to send a pooled message of {arrayToSend1.Length} bytes"); server.Send(arrayToSend2, connectedClient); // Return message to pool arrayToSend2.ReturnAfterSend(); }
public void Send <TIn>(string identifier, TIn message, ConnectedClient connectedClient) { var rawMessage = _serializer.Serialize(identifier, message); if (rawMessage == null) { return; } _simplSocketServer.Send(rawMessage, connectedClient); }