Пример #1
0
        void CreateServer()
        {
            // Create the server
            var server = new SimplSocketServer();

            // Start listening for client connections on loopback end poiny
            server.Listen(new IPEndPoint(IPAddress.Loopback, 5000));

            // Wait until a new client has connected
            var connectedClient = server.WaitForNewClient();

            // Create a byte array to send
            var arrayToSend1 = new byte[1000];

            // Send it
            Console.WriteLine($"Server is going to send message of {arrayToSend1.Length} bytes");
            server.Send(arrayToSend1, connectedClient);


            // Get a byte array from the memory pool
            var arrayToSend2 = PooledMessage.Rent(1000);

            Console.WriteLine($"Server is going to send a pooled message of {arrayToSend1.Length} bytes");
            server.Send(arrayToSend2, connectedClient);

            // Return message to pool
            arrayToSend2.ReturnAfterSend();
        }
Пример #2
0
        public void Send <TIn>(string identifier, TIn message, ConnectedClient connectedClient)
        {
            var rawMessage = _serializer.Serialize(identifier, message);

            if (rawMessage == null)
            {
                return;
            }
            _simplSocketServer.Send(rawMessage, connectedClient);
        }