void InitHappyState() { // Set the state state = SimonState.HAPPY; Debug.Log("Happy"); }
void InitSleepingState() { Debug.Log("Sleeping"); // Set the state state = SimonState.SLEEPING; // Get a random noumber between 3 and 10 timer = Random.Range(3.0f, 10.0f); Debug.Log("Sleeping timer set to: " + timer); }