Пример #1
0
        protected override OptionResult Run(GameHitParameters <GameObject> parameters)
        {
            Common.StringBuilder msg = new Common.StringBuilder("Run");

            try
            {
                Terrain terrain = parameters.mTarget as Terrain;
                if (terrain != null)
                {
                    foreach (Sim sim in LotManager.Actors)
                    {
                        Common.TestSpan span = Common.TestSpan.CreateSimple();

                        Route r = null;

                        uint simFlags = sim.SimDescription.SimFlags;

                        try
                        {
                            r = Route.Create(sim.Proxy, simFlags);
                        }
                        finally
                        {
                            msg += Common.NewLine + sim.FullName;
                            msg += Common.NewLine + " " + sim.SimDescription.mSimFlags;
                            msg += Common.NewLine + " " + span.Duration;
                        }

                        SimDescription simDescription  = sim.SimDescription;
                        Posture        previousPosture = sim.Posture;

                        SimRoutingComponent routingComponent = sim.RoutingComponent as SimRoutingComponent;

                        bool flag = false;

                        span = Common.TestSpan.CreateSimple();
                        try
                        {
                            //routingComponent.SetRouteOptions(route, simFlags);

                            if (!(sim.CurrentInteraction is IHasCustomRouteOptions))
                            {
                                r.SetOption(Route.RouteOption.BeginAsCar, (sim.Parent is Vehicle) && !(sim.Parent is IBoat));
                                r.SetOption(Route.RouteOption.EnablePlanningAsCar, simDescription.ChildOrAbove);
                                r.SetOption(Route.RouteOption.DisablePlanningAsPedestrian, false);
                                r.SetOption(Route.RouteOption.PushSimsAtDestination, true);
                                r.SetOption(Route.RouteOption.UseAutoSlotFootprintLocking, true);
                                r.SetOption(Route.RouteOption.ReplanToFindObstacleWhenPathPlanFails, true);
                                r.SetOption(Route.RouteOption.IgnoreParent, false);
                                r.SetOption(Route.RouteOption.IgnoreChildren, false);
                                r.SetOption(Route.RouteOption.CreateSubPaths, true);
                                r.SetOption(Route.RouteOption.CheckForFootprintsNearGoals, true);
                                r.SetOption(Route.RouteOption.PenalizeGoalsOnDifferentLevels, true);
                                if (GameUtils.IsInstalled(ProductVersion.EP10))
                                {
                                    IBoat parent = sim.Parent as IBoat;
                                    if (parent != null)
                                    {
                                        flag       = true;
                                        r.Follower = parent.Proxy;
                                        r.FollowerAgeGenderSpecies = (uint)parent.GetBoatSpecies();
                                        r.SetOption2(Route.RouteOption2.EnablePlanningAsBoat, true);
                                        r.SetOption2(Route.RouteOption2.BeginAsBoat, true);
                                        r.SetOption2(Route.RouteOption2.UseFollowerStartOrientation, true);
                                        r.SetOption(Route.RouteOption.OffsetDestinationForLongAnimals, true);
                                        r.AddObjectToIgnoreForRoute(sim.ObjectId);
                                    }
                                    bool flag2 = OccultMermaid.IsEveryOneGroupedWithMeATeenOrAboveMermaid(sim);
                                    bool flag3 = false;
                                    if (!flag2)
                                    {
                                        flag3 = ((previousPosture is CarryingChildPosture) || (previousPosture is CarryingPetPosture)) || sim.Autonomy.SituationComponent.InSituationOfType(typeof(GoHereWithSituation));
                                    }
                                    bool flag4 = simDescription.ChildOrAbove & !(previousPosture is ScubaDiving);
                                    flag4 &= !(sim.InteractionQueue.GetHeadInteraction() is Lifeguard.GiveCPR);
                                    flag4 &= !(sim.InteractionQueue.GetHeadInteraction() is Lifeguard.FakeInjury);
                                    flag4 &= !(simDescription.CreatedByService is GrimReaper);
                                    flag4 &= !flag2 || flag3;
                                    flag4 &= !(previousPosture is BeingRiddenPosture) && !(previousPosture is RidingPosture);
                                    bool flag5 = simDescription.ChildOrAbove && simDescription.IsHuman;
                                    flag5 &= !(previousPosture is CarryingChildPosture) && !(previousPosture is CarryingPetPosture);
                                    r.SetOption(Route.RouteOption.EnableWaterPlanning, flag5);
                                    r.SetOption2(Route.RouteOption2.DestinationMustBeOnLand, !flag5);
                                    r.SetOption2(Route.RouteOption2.EnablePlanningAsBoat, (parent != null) || flag4);
                                    if (flag2 && flag5)
                                    {
                                        r.SetOption2(Route.RouteOption2.RouteAsMermaid, true);
                                    }
                                    else
                                    {
                                        r.SetOption2(Route.RouteOption2.RouteAsLifeguard, Lifeguard.ShouldUseRescueSwimWade(sim));
                                    }
                                }

                                // Cut

                                if (GameUtils.IsInstalled(ProductVersion.Undefined | ProductVersion.EP3))
                                {
                                    r.SetOption(Route.RouteOption.EnableSubwayPlanning, true);
                                }
                                if (GameUtils.IsInstalled(ProductVersion.Undefined | ProductVersion.EP5) && ((sim.IsWildAnimal || sim.IsStray) || (sim.IsUnicorn || WildHorses.IsWildHorse(sim))))
                                {
                                    r.SetOption2(Route.RouteOption2.EnablePlanningAsBoat, false);
                                    r.SetOption2(Route.RouteOption2.DestinationMustBeOnLand, true);
                                }
                                if (routingComponent.SimSatisfiesSpecialConditions())
                                {
                                    r.SetOption(Route.RouteOption.PassThroughObjects, true);
                                    r.SetOption(Route.RouteOption.PassThroughWalls, true);
                                }
                                if (sim.HasGhostBuff && !flag)
                                {
                                    r.SetOption(Route.RouteOption.RouteAsGhost, true);
                                }
                                if ((GameUtils.IsInstalled(ProductVersion.Undefined | ProductVersion.EP4) && (sim.CarryingChildPosture != null)) && (Stroller.GetStroller(sim, sim.LotCurrent) != null))
                                {
                                    r.SetOption(Route.RouteOption.PlanUsingStroller, true);
                                }
                                if (sim.IsHuman)
                                {
                                    SwimmingInPool pool = previousPosture as SwimmingInPool;
                                    if (pool != null)
                                    {
                                        if (pool.ContainerIsOcean)
                                        {
                                            r.SetOption(Route.RouteOption.EnableWaterPlanning, true);
                                        }
                                    }
                                    else
                                    {
                                        Ocean.PondAndOceanRoutingPosture posture2 = previousPosture as Ocean.PondAndOceanRoutingPosture;
                                        if ((posture2 != null) && (posture2.WalkStyleToUse == Sim.WalkStyle.Wade))
                                        {
                                            r.SetOption(Route.RouteOption.EnableWaterPlanning, true);
                                        }
                                    }
                                }

                                // Cut

                                if (GameUtils.IsInstalled(ProductVersion.EP8))
                                {
                                    if (SimEx.GetOwnedAndUsableVehicle(sim, sim.LotHome, false, false, false, true) is CarUFO)
                                    {
                                        r.SetOption(Route.RouteOption.EnableUFOPlanning, true);
                                    }

                                    if ((sim.IsHuman && sim.SimDescription.ChildOrAbove) && PondManager.ArePondsFrozen())
                                    {
                                        bool flag6 = true;
                                        while (previousPosture != null)
                                        {
                                            if (previousPosture.Satisfaction(CommodityKind.Standing, null) <= 0f)
                                            {
                                                flag6 = false;
                                                break;
                                            }
                                            previousPosture = previousPosture.PreviousPosture;
                                        }
                                        if (flag6)
                                        {
                                            r.SetOption(Route.RouteOption.EnablePondPlanning, true);
                                        }
                                    }
                                }
                            }
                        }
                        finally
                        {
                            msg += Common.NewLine + " B " + span.Duration;
                        }

                        span = Common.TestSpan.CreateSimple();
                        try
                        {
                            if (!(sim.CurrentInteraction is IHasCustomRouteOptions))
                            {
                                r.ExitReasonsInterrupt = unchecked ((int)0xffa9bfff);
                                if ((0x0 != (simFlags & 0x3)) && !sim.LotCurrent.IsWorldLot)
                                {
                                    r.SetValidRooms(sim.LotCurrent.LotId, null);
                                }
                                if ((sim.IsHorse && sim.SimDescription.AdultOrAbove) && !sim.SimDescription.IsGhost)
                                {
                                    r.SetOption(Route.RouteOption.RouteAsLargeAnimal, true);
                                }
                                if (((sim.IsHorse || sim.IsDeer) || (sim.IsFullSizeDog && sim.SimDescription.AdultOrAbove)) && !sim.SimDescription.IsGhost)
                                {
                                    r.SetOption(Route.RouteOption.OffsetDestinationForLongAnimals, true);
                                }
                                if (sim.IsHorse && sim.IsInBeingRiddenPosture)
                                {
                                    r.SetOption(Route.RouteOption.RouteWhileMounted, true);
                                }
                                if (previousPosture is LeadingHorsePosture)
                                {
                                    r.SetOption(Route.RouteOption.EnablePlanningAsCar, false);
                                    r.SetOption(Route.RouteOption.RouteAsLargeAnimal, true);
                                    r.SetOption(Route.RouteOption.RouteAsSimLeadingHorse, true);
                                }
                                if (sim.IsPet && !sim.IsInBeingRiddenPosture)
                                {
                                    r.SetOption(Route.RouteOption.IgnoreSidewalkAndLotRestrictions, true);
                                }
                            }

                            //route = sim.CreateRoute();
                        }
                        finally
                        {
                            msg += Common.NewLine + " C " + span.Duration;
                        }
                    }
                }

                AcademicTextBook book = parameters.mTarget as AcademicTextBook;
                if (book != null)
                {
                    Sim a = parameters.mActor as Sim;

                    GreyedOutTooltipCallback greyedOutTooltipCallback = null;
                    if ((a.OccupationAsAcademicCareer != null) || !book.mRequireAcademics)
                    {
                        if (book.TestRockAndRead(a, false, ref greyedOutTooltipCallback))
                        {
                            msg += Common.NewLine + "A";
                        }
                        if (a.Inventory.Contains(parameters.mTarget) && !(a.Posture is Sim.StandingPosture))
                        {
                            if (book.TestReadBook(a, false, ref greyedOutTooltipCallback))
                            {
                                msg += Common.NewLine + "B";
                            }
                        }
                        if (a.GetObjectInRightHand() == parameters.mTarget)
                        {
                            if (book.TestReadBook(a, false, ref greyedOutTooltipCallback))
                            {
                                msg += Common.NewLine + "C";
                            }
                        }

                        msg += Common.NewLine + "D";
                    }

                    msg += Common.NewLine + "E";
                }

                CommonDoor door = parameters.mTarget as CommonDoor;
                if (door != null)
                {
                    if (door.mObjComponents != null)
                    {
                        msg += Common.NewLine + "Count: " + door.mObjComponents.Count;

                        for (int i = 0x0; i < door.mObjComponents.Count; i++)
                        {
                            msg += Common.NewLine + door.mObjComponents[i].BaseType;

                            if (door.mObjComponents[i].BaseType == typeof(PortalComponent))
                            {
                                msg += Common.NewLine + " Found";

                                door.mObjComponents[i].Dispose();
                                door.mObjComponents.RemoveAt(i);
                                break;
                            }
                        }
                        if (door.mObjComponents.Count == 0x0)
                        {
                            door.mObjComponents = null;
                        }
                    }
                }

                HarvestPlant plant = parameters.mTarget as HarvestPlant;
                if (plant != null)
                {
                    msg += Common.NewLine + "mBarren: " + plant.mBarren;
                    msg += Common.NewLine + "mGrowthState: " + plant.mGrowthState;
                    msg += Common.NewLine + "mDormant: " + plant.mDormant;
                    msg += Common.NewLine + "mLeaflessState: " + plant.mLeaflessState;
                    msg += Common.NewLine + "mLifetimeHarvestablesYielded: " + plant.mLifetimeHarvestablesYielded;
                    msg += Common.NewLine + "NumLifetimeHarvestables: " + plant.PlantDef.NumLifetimeHarvestables;
                    msg += Common.NewLine + "Yield: " + plant.GetYield();
                }
            }
            catch (Exception e)
            {
                GameHitParameters <GameObject> .Exception(parameters, msg, e);
            }
            finally
            {
                Common.DebugWriteLog(msg);
            }

            return(OptionResult.SuccessClose);
        }
Пример #2
0
        private static void CheckAndUpdateRouteForPortals(Route r)
        {
            if (r.PlanResult.Succeeded())
            {
                Sim target = r.Follower.Target as Sim;
                if (target != null)
                {
                    // Subways and Ancient portals do not work for ghosts
                    if (target.SimDescription.DeathStyle != SimDescription.DeathType.None)
                    {
                        return;
                    }

                    bool usingHoverTrain = target.CurrentInteraction is IHoverTrainStationInteraction;
                    if (!usingHoverTrain)
                    {
                        if (Routes.Contains(r, PathType.VehiclePath))
                        {
                            Vehicle ownedAndUsableVehicle = SimEx.GetOwnedAndUsableVehicle(target, target.LotCurrent);
                            if (ownedAndUsableVehicle != null)
                            {
                                if (ownedAndUsableVehicle.DestroyOnRelease)
                                {
                                    ownedAndUsableVehicle.Destroy();
                                    ownedAndUsableVehicle = null;
                                }

                                return;
                            }
                        }
                    }

                    if (target.IsSelectable || RandomUtil.RandomChance01(SimRoutingComponent.kNPCSubwayUseChance) || usingHoverTrain)
                    {
                        bool found = false;

                        for (uint i = 0; i < r.GetNumPaths(); i++)
                        {
                            PathData data = r.GetPathData(i);
                            if (data.PathType != PathType.PortalPath)
                            {
                                continue;
                            }

                            AncientPortal portal = GameObject.GetObject <AncientPortal>(data.ObjectId);
                            if (portal != null)
                            {
                                found = true;
                                break;
                            }
                            else
                            {
                                IStation station = GameObject.GetObject <IStation>(data.ObjectId);
                                if (station != null)
                                {
                                    found = true;
                                    break;
                                }
                            }
                        }

                        if (found)
                        {
                            return;
                        }

                        LotLocation startLotLocation  = LotLocation.Invalid;
                        LotLocation endLotLocation    = LotLocation.Invalid;
                        Vector3     currentStartPoint = r.GetCurrentStartPoint();
                        Vector3     destPoint         = r.GetDestPoint();
                        ulong       startLot          = World.GetLotLocation(currentStartPoint, ref startLotLocation);
                        ulong       endLot            = World.GetLotLocation(destPoint, ref endLotLocation);
                        if (((startLot != ulong.MaxValue) && (endLot != ulong.MaxValue)) && ((startLot != endLot) || (startLot == 0x0L)))
                        {
                            AncientPortal closestAP      = null;
                            float         closestDistAP  = float.MaxValue;
                            AncientPortal destinationAP  = null;
                            float         destDistanceAP = float.MaxValue;
                            if (target.IsHuman)
                            {
                                foreach (AncientPortal choice in Sims3.Gameplay.Queries.GetObjects <AncientPortal>())
                                {
                                    Vector3 vector3 = choice.Position - currentStartPoint;
                                    if (vector3.Length() < closestDistAP)
                                    {
                                        closestDistAP = vector3.Length();
                                        closestAP     = choice;
                                    }

                                    Vector3 vector4 = choice.Position - destPoint;
                                    if (vector4.Length() < destDistanceAP)
                                    {
                                        destDistanceAP = vector4.Length();
                                        destinationAP  = choice;
                                    }
                                }
                            }

                            IStation closestSW      = null;
                            float    closestDistSW  = float.MaxValue;
                            IStation destinationSW  = null;
                            float    destDistanceSW = float.MaxValue;
                            foreach (IStation subway3 in Sims3.Gameplay.Queries.GetObjects <IStation>())
                            {
                                Vector3 vector3 = subway3.Position - currentStartPoint;
                                if (vector3.Length() < closestDistSW)
                                {
                                    closestDistSW = vector3.Length();
                                    closestSW     = subway3;
                                }

                                Vector3 vector4 = subway3.Position - destPoint;
                                if (vector4.Length() < destDistanceSW)
                                {
                                    destDistanceSW = vector4.Length();
                                    destinationSW  = subway3;
                                }
                            }

                            float distanceRemaining = r.GetDistanceRemaining();

                            float lengthAP = float.MaxValue;
                            if (((closestAP != null) && (destinationAP != null)) && ((closestAP != destinationAP) && ((closestDistAP + destDistanceAP) <= (distanceRemaining + SimRoutingComponent.kDistanceMustSaveInOrderToUseSubway))))
                            {
                                lengthAP = closestDistAP + destDistanceAP;
                            }

                            float lengthSW = float.MaxValue;
                            if (((closestSW != null) && (destinationSW != null)) && ((closestSW != destinationSW) && ((closestDistSW + destDistanceSW) <= (distanceRemaining + SimRoutingComponent.kDistanceMustSaveInOrderToUseSubway))))
                            {
                                lengthSW = closestDistSW + destDistanceSW;
                            }

                            if (lengthAP < lengthSW)
                            {
                                if (lengthAP != float.MaxValue)
                                {
                                    Reroute(r, closestAP, destinationAP);
                                }
                            }
                            else
                            {
                                if (lengthSW != float.MaxValue)
                                {
                                    Reroute(r, closestSW, destinationSW);
                                }
                            }
                        }
                    }
                }
            }
        }