public void GrainDeactivation() { var grain = Silo.CreateGrain <LifecycleGrain>(new Random().Next()); grain.DeactivateCount.Should().Be(0); Silo.Deactivate(grain); grain.DeactivateCount.Should().Be(1); }
public void GrainDeactivation() { var grain = Silo.CreateGrain <LifecycleGrain>(new Random().Next()); grain.IsDeactivated.Should().BeFalse(); Silo.Deactivate(grain); grain.IsDeactivated.Should().BeTrue(); }