Пример #1
0
 public void FadeSilk()
 {
     if (silkState == SilkState.On)
     {
         silkState = SilkState.Fading;
     }
 }
Пример #2
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    public void ActivateSilk()
    {
        silkStartPosition = new Vector3(silkEndGO.transform.position.x, silkStartYGO.transform.position.y, silkEndGO.transform.position.z);

        silkRenderer.enabled = true;
        silkState            = SilkState.On;

        Color silkColor = silkRenderer.material.color;

        silkRenderer.material.color = new Color(silkColor.r, silkColor.g, silkColor.b, 1);

        silkRenderer.SetWidth(0.001f, 0.001f);
        silkRenderer.SetPosition(0, silkStartPosition);
        silkRenderer.SetPosition(1, silkEndGO.transform.position);
    }
Пример #3
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    // Update is called once per frame
    void LateUpdate()
    {
        if (silkState == SilkState.On)
        {
            silkRenderer.SetPosition(1, silkEndGO.transform.position);

            float xCorrection = silkEndGO.transform.position.x - silkStartPosition.x;
            float zCorrection = silkEndGO.transform.position.z - silkStartPosition.z;
            transform.position += new Vector3(-xCorrection, 0, -zCorrection);
        }
        else if (silkState == SilkState.Fading)
        {
            Color silkColor = silkRenderer.material.color;
            silkRenderer.material.color = new Color(silkColor.r, silkColor.g, silkColor.b, silkColor.a - SILK_FADE_SPEED * Time.deltaTime);

            if (silkRenderer.material.color.a <= 0)
            {
                silkRenderer.enabled = false;
                silkState            = SilkState.Off;
            }
        }
    }
Пример #4
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 // Start is called before the first frame update
 void Start()
 {
     silkRenderer.enabled = false;
     silkState            = SilkState.Off;
 }
Пример #5
0
 public void DeactivateSilk()
 {
     silkRenderer.enabled = false;
     silkState            = SilkState.Off;
 }