public void Validate() { for (int x = 0; x < TilesWide; x++) { OnProgressChanged(this, new ProgressChangedEventArgs((int)(x / (float)TilesWide * 100.0), "验证世界文件...")); for (int y = 0; y < TilesHigh; y++) { Tile curTile = Tiles[x, y]; if (curTile.Type == (int)TileType.IceByRod) { curTile.IsActive = false; } ValSpecial(x, y); } } foreach (Chest chest in Chests.ToArray()) { bool removed = false; for (int x = chest.X; x < chest.X + 1; x++) { for (int y = chest.Y; y < chest.Y + 1; y++) { if (!Tiles[x, y].IsActive || !Tile.IsChest(Tiles[x, y].Type)) { Chests.Remove(chest); removed = true; break; } } if (removed) { break; } } } foreach (Sign sign in Signs.ToArray()) { if (sign.Text == null) { Signs.Remove(sign); continue; } bool removed = false; for (int x = sign.X; x < sign.X + 1; x++) { for (int y = sign.Y; y < sign.Y + 1; y++) { if (!Tiles[x, y].IsActive || !Tile.IsSign(Tiles[x, y].Type)) { Signs.Remove(sign); removed = true; break; } } if (removed) { break; } } } foreach (TileEntity tileEntity in TileEntities.ToArray()) { int x = tileEntity.PosX; int y = tileEntity.PosY; if (!Tiles[x, y].IsActive || !Tile.IsTileEntity(Tiles[x, y].Type)) { TileEntities.Remove(tileEntity); } } OnProgressChanged(this, new ProgressChangedEventArgs(0, "验证完整性...")); if (Chests.Count > 1000) { throw new ArgumentOutOfRangeException(string.Format("宝箱数量为 {0} 且大于1000.", Chests.Count)); } if (Signs.Count > 1000) { throw new ArgumentOutOfRangeException(string.Format("标牌数量为 {0} 且大于1000.", Signs.Count)); } }
public void Validate() { for (int x = 0; x < TilesWide; x++) { OnProgressChanged(this, new ProgressChangedEventArgs((int)(x / (float)TilesWide * 100.0), "Validating World...")); for (int y = 0; y < TilesHigh; y++) { Tile curTile = Tiles[x, y]; if (curTile.Type == 127) { curTile.IsActive = false; } // TODO: Let Validate handle these //validate chest entry exists if (curTile.Type == 21 || curTile.Type == 88) { if (GetChestAtTile(x, y) == null) { Chests.Add(new Chest(x, y)); } } //validate sign entry exists else if (curTile.Type == 55 || curTile.Type == 85) { if (GetSignAtTile(x, y) == null) { Signs.Add(new Sign(x, y, string.Empty)); } } } } foreach (Chest chest in Chests.ToArray()) { bool removed = false; for (int x = chest.X; x < chest.X + 1; x++) { for (int y = chest.Y; y < chest.Y + 1; y++) { if (!Tiles[x, y].IsActive || (Tiles[x, y].Type != 21 && Tiles[x, y].Type != 88)) { Chests.Remove(chest); removed = true; break; } } if (removed) { break; } } } foreach (Sign sign in Signs.ToArray()) { if (sign.Text == null) { Signs.Remove(sign); continue; } bool removed = false; for (int x = sign.X; x < sign.X + 1; x++) { for (int y = sign.Y; y < sign.Y + 1; y++) { if (!Tiles[x, y].IsActive || (Tiles[x, y].Type != 55 && Tiles[x, y].Type != 85)) { Signs.Remove(sign); removed = true; break; } } if (removed) { break; } } } }
public void Validate() { var t = TaskFactoryHelper.UiTaskFactory.StartNew(() => { for (int x = 0; x < TilesWide; x++) { OnProgressChanged(this, new ProgressChangedEventArgs((int)(x / (float)TilesWide * 100.0), "Validating World...")); for (int y = 0; y < TilesHigh; y++) { Tile curTile = Tiles[x, y]; if (curTile.Type == (int)TileType.IceByRod) { curTile.IsActive = false; } ValSpecial(x, y); } } }); foreach (Chest chest in Chests.ToArray()) { bool removed = false; for (int x = chest.X; x < chest.X + 1; x++) { for (int y = chest.Y; y < chest.Y + 1; y++) { if (!Tiles[x, y].IsActive || !Tile.IsChest(Tiles[x, y].Type)) { Chests.Remove(chest); removed = true; break; } } if (removed) { break; } } } foreach (Sign sign in Signs.ToArray()) { if (sign.Text == null) { Signs.Remove(sign); continue; } bool removed = false; for (int x = sign.X; x < sign.X + 1; x++) { for (int y = sign.Y; y < sign.Y + 1; y++) { if (!Tiles[x, y].IsActive || !Tile.IsSign(Tiles[x, y].Type)) { Signs.Remove(sign); removed = true; break; } } if (removed) { break; } } } foreach (TileEntity tileEntity in TileEntities.ToArray()) { int x = tileEntity.PosX; int y = tileEntity.PosY; var anchor = GetAnchor(x, y); if (!Tiles[anchor.X, anchor.Y].IsActive || !Tile.IsTileEntity(Tiles[anchor.X, anchor.Y].Type)) { TaskFactoryHelper.ExecuteUiTask(() => TileEntities.Remove(tileEntity)); } } OnProgressChanged(this, new ProgressChangedEventArgs(0, "Validating Complete...")); if (Chests.Count > World.MaxChests) { throw new ArgumentOutOfRangeException($"Chest Count is {Chests.Count} which is greater than 1000"); } if (Signs.Count > World.MaxSigns) { throw new ArgumentOutOfRangeException($"Sign Count is {Signs.Count} which is greater than 1000"); } }