private void OnTriggerEnter(Collider other) { CharacterTerritorial character = other.GetComponent <CharacterTerritorial>(); if (character) { if (character.Color != Color) { TerritorialLevelManager.Instance.UpdatePoints(Color, -1); TerritorialLevelManager.Instance.UpdatePoints(character.Color, 1); Color = character.Color; } } }
public static Material GetMaterial(SignatureColor color) { return(pairs[color]); }
public void UpdatePoints(SignatureColor color, int points) { characterPoints[color] += points; }