/// <summary> /// Stores the signed-in state in user preferences. /// </summary> public static void SetState(SignInState.State state) { PlayerPrefs.SetInt(StringConstants.SignInState, (int)state); }
/// <summary> /// Whether or not the game is allowed to auto sign in. /// </summary> /// <returns><c>true</c>, if auto sign in was allowed, <c>false</c> otherwise.</returns> public static bool CanAutoSignIn() { SignInState.State state = SignInState.GetState(); return(state == SignInState.State.GooglePlayServices || state == SignInState.State.Unknown); }