protected override bool OnRead() { bool bufferReadValid = true; this.SiegeTower = GameNetworkMessage.ReadMissionObjectReferenceFromPacket(ref bufferReadValid) as SiegeTower; this.State = (SiegeTower.GateState)GameNetworkMessage.ReadIntFromPacket(CompressionMission.SiegeTowerGateStateCompressionInfo, ref bufferReadValid); return(bufferReadValid); }
public SetSiegeTowerGateState(SiegeTower siegeTower, SiegeTower.GateState state) { this.SiegeTower = siegeTower; this.State = state; }