Пример #1
0
 private void OnShutOutGame(ShutOutGame.SendRoom data)
 {
     parentStateMachine.RequestChangeState(GameState.Ready,
                                           new ReadyArg {
         RoomGuid = model.PlayArg.RoomData.RoomGuid
     });
 }
Пример #2
0
 private void ReceiveShutOutGame(NetworkConnection connection, ShutOutGame.SendRoom data)
 {
     OnShutOutGameReceiveEvent?.Invoke(data);
 }