private void OnShutOutGame(ShutOutGame.SendRoom data) { parentStateMachine.RequestChangeState(GameState.Ready, new ReadyArg { RoomGuid = model.PlayArg.RoomData.RoomGuid }); }
private void ReceiveShutOutGame(NetworkConnection connection, ShutOutGame.SendRoom data) { OnShutOutGameReceiveEvent?.Invoke(data); }