Пример #1
0
    // Update is called once per frame
    void Update()
    {
        // Store how many shuriken the player had during the last frame
        previousShurikenLeft = shurikenLeft;

        // Get the current number of shuriken the player has
        shurikenLeft = shurikenThrow.GetAmmoLeft();

        UpdateShurikenDisplay();
    }
Пример #2
0
    //private int currCount = 0;
    void Start()
    {
        shurikenThrow = GameObject.FindObjectOfType <ShurikenThrow>();

        previousShurikenLeft = 0;
        shurikenLeft         = shurikenThrow.GetAmmoLeft();
        maxShurikenAllowed   = shurikenThrow.MaxShuriken;

        DisableExtraShurikenUI();
        UpdateShurikenDisplay();
    }