private void DrawGizmoPoint(ShurikenCanvasRenderer EmitterObject) { Handles.DrawLine(EmitterObject.transform.position + new Vector3(0, -1, 0), EmitterObject.transform.position + new Vector3(0, 1, 0)); Handles.DrawLine(EmitterObject.transform.position + new Vector3(-1, 0, 0), EmitterObject.transform.position + new Vector3(1, 0, 0)); }
private void OnSceneGUI() { ShurikenCanvasRenderer EmitterObject = target as ShurikenCanvasRenderer; DrawGizmoPoint(EmitterObject); }