Пример #1
0
    public void Episodes_Should_Not_Duplicate_When_Reshuffling()
    {
        List <MediaItem> contents = Episodes(10);

        // normally returns 10 5 7 4 3 6 2 8 9 1 1 (note duplicate 1 at end)
        var state = new CollectionEnumeratorState {
            Seed = 8
        };

        var groupedMediaItems = contents.Map(mi => new GroupedMediaItem(mi, null)).ToList();
        var shuffledContent   = new ShuffledMediaCollectionEnumerator(groupedMediaItems, state);

        var list = new List <int>();

        for (var i = 1; i <= 1000; i++)
        {
            shuffledContent.Current.IsSome.Should().BeTrue();
            shuffledContent.Current.Do(x => list.Add(x.Id));
            shuffledContent.MoveNext();
        }

        for (var i = 0; i < list.Count - 1; i++)
        {
            if (list[i] == list[i + 1])
            {
                Assert.Fail("List contains duplicate items");
            }
        }
    }
Пример #2
0
    public void State_Should_Reset_When_Invalid()
    {
        List <MediaItem> contents = Episodes(10);
        var state = new CollectionEnumeratorState {
            Index = 10, Seed = MagicSeed
        };

        var groupedMediaItems = contents.Map(mi => new GroupedMediaItem(mi, null)).ToList();
        var shuffledContent   = new ShuffledMediaCollectionEnumerator(groupedMediaItems, state);

        shuffledContent.State.Index.Should().Be(0);
        shuffledContent.State.Seed.Should().NotBe(MagicSeed);
    }
Пример #3
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        public void State_Index_Should_Increment()
        {
            List <MediaItem> contents = Episodes(10);
            var state = new CollectionEnumeratorState();

            var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);

            for (var i = 0; i < 10; i++)
            {
                shuffledContent.State.Index.Should().Be(i);
                shuffledContent.MoveNext();
            }
        }
Пример #4
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        public void State_Should_Impact_Iterator_Start()
        {
            List <MediaItem> contents = Episodes(10);
            var state = new CollectionEnumeratorState {
                Index = 5, Seed = MagicSeed
            };

            var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);

            for (var i = 6; i <= 10; i++)
            {
                shuffledContent.Current.IsSome.Should().BeTrue();
                shuffledContent.Current.Map(x => x.Id).IfNone(-1).Should().Be(i);
                shuffledContent.State.Index.Should().Be(i - 1);
                shuffledContent.MoveNext();
            }
        }
Пример #5
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        public void Duplicate_Check_Should_Ignore_Single_Item()
        {
            List <MediaItem> contents = Episodes(1);

            var state = new CollectionEnumeratorState();

            var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);

            var list = new List <int>();

            for (var i = 1; i <= 10; i++)
            {
                shuffledContent.Current.IsSome.Should().BeTrue();
                shuffledContent.Current.Do(x => list.Add(x.Id));
                shuffledContent.MoveNext();
            }

            list.Should().Equal(1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
        }
Пример #6
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        public void Episodes_Should_Shuffle()
        {
            List <MediaItem> contents = Episodes(10);

            var state = new CollectionEnumeratorState();

            var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);

            var list = new List <int>();

            for (var i = 1; i <= 10; i++)
            {
                shuffledContent.Current.IsSome.Should().BeTrue();
                shuffledContent.Current.Do(x => list.Add(x.Id));
                shuffledContent.MoveNext();
            }

            list.Should().NotEqual(new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });
            list.Should().BeEquivalentTo(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
        }