Пример #1
0
 public void showTooltip(ShroomTree tree)
 {
     currentTree    = tree;
     oldHealthValue = newHealthValue = currentTree.getHP();
     tooltipPanel.SetActive(true);
     tooltipShowing = true;
 }
Пример #2
0
 public void addInfectedTree(ShroomTree tree)
 {
     tree.setInfection(true);
     infectedTrees.Add(tree);
     Instantiate(InfectionMarkerPrefab, tree.transform.position + new Vector3(0, 15, 0), Quaternion.identity);
     EventManager.Instance.SendTreeCountChange(1);
 }
Пример #3
0
    void OnTriggerEnter(Collider c)
    {
        if (c.gameObject.layer != LayerMask.NameToLayer("Floor"))
        {
            ShroomTree tree = c.gameObject.GetComponent <ShroomTree> ();
            if (tree != null)
            {
                if (tree.isInfected())
                {
                    return;
                }
                Ray        ray = new Ray(transform.position, tree.transform.position - transform.position);
                RaycastHit hit;
                Physics.Raycast(ray, out hit);
                Debug.DrawLine(ray.origin, hit.point);
                Debug.DrawRay(ray.origin, tree.transform.position - transform.position);

                GameObject other = hit.collider.gameObject;

                if (other.GetComponent <ShroomTree> () != null)
                {
                    OpalmaCareSystem.Instance.addInfectedTree(tree);
                    //NEIN NEIN nicht mehr hier! das ist zu schnell!
                    //tree.gameObject.AddComponent<Infection> ();
                }
            }
        }
    }
Пример #4
0
 public void SendTreeInfectionComplete(ShroomTree tree)
 {
     if (OnTreeInfectionComplete != null)
     {
         OnTreeInfectionComplete(tree);
     }
 }
Пример #5
0
 // Use this for initialization
 void Start()
 {
     collider        = GetComponent <SphereCollider>();
     collider.radius = 0;
     time            = 0;
     tree            = gameObject.GetComponent <ShroomTree> ();
 }
Пример #6
0
    public void plantTrees()
    {
        List <ShroomTree> listOfTrees = new List <ShroomTree>();
        int planted = 0;

        while (planted < numOfTrees)
        {
            Vector3 position;
            position = getTreePosition();
            ShroomTree model          = treePrefabs[Random.Range(0, treePrefabs.Length)];
            Quaternion randomRotation = Random.rotation;
            listOfTrees.Add(Instantiate <ShroomTree>(model, position, Quaternion.Euler(0, Random.Range(0, 360f), 0)));
            planted++;
        }

        ShroomTree IT1 = GameObject.Find("InfectedTree1").GetComponent <ShroomTree>();
        ShroomTree IT2 = GameObject.Find("InfectedTree2").GetComponent <ShroomTree>();
        ShroomTree IT3 = GameObject.Find("InfectedTree3").GetComponent <ShroomTree>();
        ShroomTree IT4 = GameObject.Find("InfectedTree4").GetComponent <ShroomTree>();

        OpalmaCareSystem.Instance.addInfectedTree(IT1);
        OpalmaCareSystem.Instance.addInfectedTree(IT2);
        OpalmaCareSystem.Instance.addInfectedTree(IT3);
        OpalmaCareSystem.Instance.addInfectedTree(IT4);

        listOfTrees.Add(IT1);
        listOfTrees.Add(IT2);
        listOfTrees.Add(IT3);
        listOfTrees.Add(IT4);

        foreach (ShroomTree tree in listOfTrees)
        {
            Destroy(tree.transform.GetChild(3).gameObject);
        }
    }
Пример #7
0
 public void deleteTree(ShroomTree s)
 {
     treeNeighbors.Remove(s);
     if (treeNeighbors.Count == 0)
     {
         die();
     }
 }
Пример #8
0
 //deletes the given tree if its connected to the network
 public void delete_Tree(ShroomTree tree)
 {
     if (connected_Trees.Contains(tree))
     {
         connected_Trees.Remove(tree);
         tree.transform.GetChild(0).gameObject.SetActive(false);
         EventManager.Instance.SendTreeCountChange(--tree_Amount);
         calculateSporeGain();
         NodeManager.Instance.remove_Node(tree);
     }
 }
Пример #9
0
 //adds a new tree to the connected Tree array
 //doesnt do anything if the tree is already connected
 public void add_Tree(ShroomTree tree)
 {
     if (!connected_Trees.Contains(tree))
     {
         connected_Trees.Add(tree);
         tree.transform.GetChild(0).gameObject.SetActive(true);
         tree.transform.GetChild(1).gameObject.SetActive(true);
         EventManager.Instance.SendTreeCountChange(++tree_Amount);
         calculateSporeGain();
         NodeManager.Instance.add_Nodes(tree);
     }
 }
Пример #10
0
 //Fires "tree is dying" event
 public void addDyingTree(ShroomTree tree)
 {
     dyingTrees.Add(tree);
     EventManager.Instance.SendTreeInfectionComplete(tree);
 }
Пример #11
0
 public bool hasTree(ShroomTree tree)
 {
     return(connected_Trees.Contains(tree));
 }