public ShrimpBattleTurnResults Attack(Random rng, ref ShrimpBattlePerson target) { var results = new ShrimpBattleTurnResults(); results.DamageDealt = rng.Next(1, 11); target.Health -= results.DamageDealt; results.Response = $"{Name} hit {target.Name} with their mighty sword."; return(results); }
public ShrimpBattleTurnResults UseMagic(Random rng, ref ShrimpBattlePerson target) { var results = new ShrimpBattleTurnResults(); results.DamageDealt = rng.Next(10, 21); results.ManaUsed = ManaNeededForOffensiveMagic; if (Mana - results.ManaUsed > -1) { target.Health -= results.DamageDealt; Mana -= results.ManaUsed; results.Response = $"{Name} cast magic on {target.Name}."; } else { results.Response = $"{Name} didn't have enough mana to use their magic, so it didn't do anything."; results.DamageDealt = 0; results.ManaUsed = 0; } return(results); }
public ShrimpBattleTurnResults Heal(ShrimpBattle battle) { var results = new ShrimpBattleTurnResults(); if (battle.InBlitzMode) { results.Response = "The battle is in blitz mode! No healing magic!"; return(results); } results.ManaUsed = ManaNeededForHealingMagic; if (Mana - results.ManaUsed > -1) { results.Response = $"{Name} used healing magic and gained 30 health."; Health += 30; Mana -= results.ManaUsed; } else { results.Response = $"{Name} didn't have enough mana to use their magic, so it didn't do anything."; results.DamageDealt = 0; results.ManaUsed = 0; } return(results); }