// Use this for initialization void Start() { _rigidbody = GetComponent <Rigidbody>(); var initialAngularDrag = _rigidbody.angularDrag; var torqueApplier = new MultiTorquerTorqueAplier(_rigidbody, TorqueMultiplier, initialAngularDrag); _pilot = new RocketPilot(torqueApplier, _rigidbody, Engines, StartDelay) { LocationAimWeighting = LocationAimWeighting, TurningStartDelay = TurningStartDelay, VectorArrow = VectorArrow, TimeThresholdForMaximumEvasion = TimeThresholdForMaximumEvasion, TimeThresholdForMediumEvasion = TimeThresholdForMediumEvasion, TimeThresholdForMinimalEvasion = TimeThresholdForMinimalEvasion, EvasionModeTime = EvasionModeTime, MinimumFriendlyDetectionDistance = MinimumFriendlyDetectionDistance }; var exploder = new ShrapnelExploder(_rigidbody, Shrapnel, ExplosionEffect, ShrapnelCount) { EnemyTags = TargetChoosingMechanism.EnemyTagKnower.KnownEnemyTags, TagShrapnel = TagShrapnel, SetEnemyTagOnShrapnel = SetEnemyTagOnShrapnel, ShrapnelSpeed = ShrapnelSpeed }; _detonator = new ProximityApproachDetonator(exploder, _rigidbody, TimeToTargetForDetonation, ShrapnelSpeed); _runner = new RocketRunner(TargetChoosingMechanism, _pilot, _detonator, Tank) { name = transform.name }; }
// Use this for initialization void Start() { OriginalHealth = Health; _rigidbody = GetComponent <Rigidbody>(); var exploder = new ShrapnelExploder(_rigidbody, Shrapnel, DeathExplosion, ShrapnelCount2) { ShrapnelSpeed = ShrapnelSpeed2 }; _destroyer = new WithChildrenDestroyer() { Exploder = exploder, UntagChildren = false }; if (!string.IsNullOrEmpty(TeamTagForceFieldSuffix)) { IgnoredTags.Add(tag + TeamTagForceFieldSuffix); } }
// Use this for initialization void Start() { StartCalled = true; _rigidbody = GetComponent <Rigidbody>(); var exploder = new ShrapnelExploder(_rigidbody, Shrapnel, DeathExplosion, ShrapnelCount2) { ShrapnelSpeed = ShrapnelSpeed2 }; _destroyer = new WithChildrenDestroyer() { Exploder = exploder, UntagChildren = false }; //if (_destroyer == null) //{ // Debug.LogWarning(gameObject + " has null destroyer"); // Start(); //} }