Пример #1
0
        public void ShowUI(UIConst.UIName name, System.Action afterAct = null, ShowUIArg arg = null)
        {
            if (uiDic.ContainsKey(name))
            {
                if (uiDic[name] == null)
                {
                    BaseUI newUI = GameObject.Instantiate(
                        AssetLoader.GetGameObject(UIConst.UIPrefabBundleDic[name],
                                                  UIConst.UIPrefabNameDic[name])).GetComponent <BaseUI>();
                    uiDic[name] = newUI;
                }
                uiDic[name].gameObject.SetActive(true);
                uiDic[name].transform.SetAsLastSibling();
                uiDic[name].Init(arg);
            }
            else
            {
                BaseUI newUI = GameObject.Instantiate(
                    AssetLoader.GetGameObject(UIConst.UIPrefabBundleDic[name],
                                              UIConst.UIPrefabNameDic[name])).GetComponent <BaseUI>();
                newUI.Init(arg);
                uiDic.Add(name, newUI);
            }

            if (afterAct != null)
            {
                afterAct();
            }
        }
Пример #2
0
 public virtual void Init(ShowUIArg arg)
 {
     if (arg == null)
     {
         return;
     }
 }
Пример #3
0
        public void ShowUI(UIConst.UIName name, ShowUIArg arg = null, System.Action afterAct = null)
        {
            BaseUI uiToShow;

            if (uiDic.ContainsKey(name))
            {
                if (uiDic[name] == null)
                {
                    BaseUI newUI = ResourcesLoaderHelper.Instance.LoadAndGetInstance(UIConst.UIPrefabNameDic[name]).GetComponent <BaseUI>();
                    uiDic[name] = newUI;
                }
                uiDic[name].gameObject.SetActive(true);
                uiDic[name].transform.SetAsLastSibling();
                uiDic[name].Init(arg);
                uiToShow = uiDic[name];
            }
            else
            {
                BaseUI newUI = ResourcesLoaderHelper.Instance.LoadAndGetInstance(UIConst.UIPrefabNameDic[name]).GetComponent <BaseUI>();
                newUI.Init(arg);
                uiDic.Add(name, newUI);
                uiToShow = newUI;
            }

            uiToShow.Show(afterAct);
        }