void OnLevelWasLoaded(int level) { if (level == 0) { showPanels = GameObject.Find("UIstart").GetComponent <ShowPanels>(); } }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels private void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); }
// public float TriggerFadeColorAnim // { // get { // animColorFade.SetTrigger("fade"); // return fadeColorAnimationClip.length; // } // } public void Awake() { // Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels>(); // Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic>(); }
void Countdown() { scene = SceneManager.GetActiveScene(); if (scene.name.ToString() == "StartScreen") { countdown = 60; } else { if (countdown > 0 && Time.timeScale == 1) { countdown -= Time.deltaTime; Debug.Log("counting"); } else if (countdown <= 0) { Debug.Log("GameOver"); showPanel = FindObjectOfType <ShowPanels>(); //Debug.Log(showPanel.name); showPanel.showGameOverPanel(); playerControl.canControl = false; } } }
public static StartOptions instance = null; //Static instance of GameManager which allows it to be accessed by any other script. //Awake is always called before any Start functions void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); //Get a reference to the CanvasGroup attached to the main menu so that we can fade it's alpha menuCanvasGroup = GetComponent <CanvasGroup>(); fadeImage.color = menuSettingsData.sceneChangeFadeColor; }
//Awake is called before Start() void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable showPanels = GetComponent<ShowPanels> (); //Get a component reference attached to this object, store in mainMenu variable mainMenu = GetComponent<Manager_MainMenu>(); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); playMusic = GetComponent <PlayMusic> (); //setup ChilliConnect SDK with game token and verbose logging chilliConnect = new ChilliConnectSdk(GAME_TOKEN, true); ChilliConnectId = PlayerPrefs.GetString("ChilliConnectId"); ChilliConnectSecret = PlayerPrefs.GetString("ChilliConnectSecret"); UnityEngine.Debug.Log("Loaded from PlayerPrefs ChilliconnectId: " + ChilliConnectId + " ChilliConnectSecret: " + ChilliConnectSecret); //if player not created if (ChilliConnectId.Length == 0) { CreateAndLoginPlayer(); } else { LoginPlayer(); } }
void Start() { timer = transform.GetComponentInChildren <TimerBehaviour> (); timer.SetAllottedTime(startingTime); levelUIShowPanels = GameObject.Find("UI").GetComponent <ShowPanels>(); // Debug.LogError (timer.allottedTime); }
public void Awake() { // Get a component reference to ShowPanel. m_ShowPanels = GameObject.Find("Canvas").GetComponent <ShowPanels>(); // Get a component reference to AudioSource. m_SoundFx = GameObject.Find("Canvas/SoundFx").GetComponent <AudioSource>(); // Get all receivers. m_Receivers = transform.GetComponentsInChildren <Receiver>(); // Get all emitters. m_Emitters = transform.GetComponentsInChildren <Emitter>(); m_ReceiversPos = new Vector3[m_Receivers.Length]; m_ReceiversRot = new Quaternion[m_Receivers.Length]; for (int i = 0; i < m_Receivers.Length; i++) { m_ReceiversPos[i] = m_Receivers[i].transform.position; m_ReceiversRot[i] = m_Receivers[i].transform.rotation; } m_EmittersPos = new Vector3[m_Emitters.Length]; for (int i = 0; i < m_Emitters.Length; i++) { m_EmittersPos[i] = m_Emitters[i].transform.position; } }
void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable showPanels = GetComponent <ShowPanels> (); anim = GetComponent <Animator>(); startOptions = GetComponent <StartOptions>(); }
//Awake is called before Start() void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable showPanels = GetComponent<ShowPanels>(); //Get a component reference to StartButton attached to this object, store in startScript variable startScript = GetComponent<StartOptions>(); }
//Awake is called before Start() void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable showPanels = GetComponent <ShowPanels> (); //Get a component reference to StartButton attached to this object, store in startScript variable startScript = GetComponent <StartOptions> (); }
public void Start() { AudioSource[] audios = GetComponents <AudioSource>(); audio = audios[0]; music = audios[1]; audio.outputAudioMixerGroup.audioMixer.SetFloat("volume", PlayerPrefs.GetFloat("sfxVol")); music.outputAudioMixerGroup.audioMixer.SetFloat("volume", PlayerPrefs.GetFloat("musicVol")); projectHandler.ins.onDataReady += finishInit; //use an event to change music after pdata is loaded? MenuManager.ins = returnInstance(); panels = gameObject.GetComponent <ShowPanels>(); #if UNITY_ANDROID //googlePlay = GameObject.Find("UI").GetComponent<gplayInteractor>(); #endif setVolume(); currentPanel = "MenuPanel"; if (pausePanel != null) { pausePanelName = pausePanel.name; } }
public void HideDelayed() { //changed this during migration of functions, if performance issues become problematic, revisit this===================== showPanels = FindObjectOfType <ShowPanels>(); //Hide the main menu UI element after fading out menu for start game in scene showPanels.HideMenu(); }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels void Awake() { //Get a reference to ShowPanels attached to UI object this.showPanels = this.GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object this.playMusic = this.GetComponent<PlayMusic> (); }
void Awake() { showPanels = GetComponent <ShowPanels>(); playMusic = GetComponent <PlayMusic>(); start = GameObject.FindWithTag("Start"); }
// Awake is called before Start() private void Awake() { menu = GameObject.Find("Menu UI"); pause = menu.GetComponent <Pause>(); startScript = menu.GetComponent <StartOptions>(); showPanels = menu.GetComponent <ShowPanels>(); Time.timeScale = 0; }
private void InitializeMenuAndPauseGameplay() { _showPanels = GetComponent <ShowPanels>(); PauseScript = GetComponent <Pause>(); _playMusic = GetComponent <PlayMusic>(); SetUnscaleUiAnimatorUpdateMode(); PauseScript.DoPause(); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels>(); //Get a reference to PlayMusic attached to UI object audioMixer = GetComponent<Manager_AudioMixer>(); }
private StartOptions startScript; //Reference to the StartButton script //Awake is called before Start() void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable //i'm making a new adjustment since I moved Pause.cs from UI to Game Manager. ====================================================================================================== showPanels = FindObjectOfType <ShowPanels>(); //Get a component reference to StartButton attached to this object, store in startScript variable startScript = GetComponent <StartOptions> (); }
// Use this for initialization void Start () { mySprites = (Sprite[])Resources.LoadAll<Sprite>("worldsprites"); showPanels = GetComponent<ShowPanels>(); startoptions = GetComponent<StartOptions>(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { showPanel = FindObjectOfType <ShowPanels>(); showPanel.showGameOverPanel(); } }
public void Start() { if (instance == null) { instance = this; } SetSelection(menuPanel); }
// Use this for initialization void Start() { showPanels = GameObjectsManager.UI.GetComponent<ShowPanels> (); showPanels.ShowTimer (); timer = showPanels.timer; timerText = timer.GetComponent<Text> (); endTimer = false; }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); cameraAnim = Camera.main.GetComponent <Animator> (); }
//Awake is called before Start() void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable showPanels = GetComponent <ShowPanels> (); //Get a component reference to StartButton attached to this object, store in startScript variable startScript = GetComponent <StartOptions> (); hudCanvas = GameObject.FindGameObjectWithTag("HUD"); }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels void Awake() { //Get a reference to ShowPanels attached to UI object //changed this during migration of functions, if performance issues become problematic, revisit this showPanels = FindObjectOfType <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); Text txtMsg = GameObject.Find("Ganador").GetComponent <Text>(); txtMsg.text = "El ganador es " + part.getJugGana(); }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels>(); //Check if a GameManager has already been assigned to static variable GameManager.instance or if it's still null //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic>(); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); }
void Awake() { showPanels = GetComponent <ShowPanels>(); playMusic = GetComponent <PlayMusic> (); loader = GameObject.FindWithTag("Player").GetComponent <LoadChunks>(); inputRect = input.GetComponent <RectTransform>(); progressBar.sizeDelta = new Vector2(0, progressBar.sizeDelta.y); }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); changeScenes = true; }
/// <summary> /// Standard awake /// </summary> void Awake() { _showPanels = GetComponent <ShowPanels> (); _playMusic = GetComponent <PlayMusic> (); #if UNITY_ANDROID || UNITY_IOS Screen.sleepTimeout = SleepTimeout.NeverSleep; #endif }
//Awake is called before Start() void Awake() { UI = GameObject.Find("UI"); //Get a component reference to ShowPanels attached to this object, store in showPanels variable showPanels = UI.GetComponent <ShowPanels> (); //Get a component reference to StartButton attached to this object, store in startScript variable startScript = UI.GetComponent <StartOptions> (); pausebttn = GetComponent <Button>(); pausebttn.onClick.AddListener(Clicked); }
private void InitializeMenuAndPauseGameplay() { _showPanels = GetComponent <ShowPanels>(); PauseScript = GetComponent <Pause>(); _playMusic = GetComponent <PlayMusic>(); _player = GameObject.FindGameObjectWithTag("Player"); SetPlayerState(false); SetUnscaleUiAnimatorUpdateMode(); PauseScript.DoPause(); }
public void ReturnToMenu() { showPanels = GetComponent <ShowPanels>(); ui = GetComponent <StartOptions>(); showPanels.HidePausePanel(); showPanels.ShowMenu(); ui.changeScenes = false; ui.inMainMenu = true; SceneManager.LoadScene(0); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels>(); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic>(); //Set the server Address //messageBox = GetComponent<Text>(); }
void Awake() { startOp = FindObjectOfType <StartOptions>(); quitApp = FindObjectOfType <QuitApplication>(); pause = FindObjectOfType <Pause>(); showPanels = FindObjectOfType <ShowPanels>(); selection = startSelect % hands.Count; Cursor.lockState = CursorLockMode.Locked; }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); ui = GameObject.Find("UI"); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); // Make time run normally Time.timeScale = 1; }
private void Awake() { theTransform = transform; anim = GetComponent<Animator>(); playerH = GetComponent<PlayerHealth>(); rigid = GetComponent<Rigidbody2D>(); positions = GameObject.FindWithTag("Scripts").GetComponent<Positions>(); reset = GameObject.FindWithTag("Scripts").GetComponent<Reset>(); enemies = GameObject.FindGameObjectsWithTag("Enemy"); tips = GameObject.FindWithTag("UI").GetComponent<HelpfulTips>(); showPanels = GameObject.FindWithTag("UI").GetComponent<ShowPanels>(); scenes = GameObject.FindWithTag("Scripts").GetComponent<Scenes>(); if (!isRight) reset.ResetHelmet(); rigid.gravityScale = 0f; GetComponentInChildren<SpriteRenderer>().enabled = false; }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object // // // playMusic = GetComponent<PlayMusic> (); if(SceneManager.GetActiveScene().buildIndex!=0){ inMainMenu = false; } // }
/// <summary> /// Chamada quando uma cena e carregada /// Nota: Esta funcao e chamada pelo Awake e OnLevelWasLoaded, /// e nao faz parte do Unity /// </summary> void OnLevelLoad() { // Gera uma nova UI, isso deve acontecer no menu principal if (showPanels == null) { GameObject ui = GameObject.Instantiate(UIPrefab); showPanels = ui.GetComponent<ShowPanels>(); showPanels.ShowMenu(); } // Atualiza qual fase o jogo esta currentLevel = GetLevelEnum (); if (currentLevel != Constants.Levels.None) { // retorna NULL se nao achou nada com a TAG GameObject[] pickUps = GameObject.FindGameObjectsWithTag (Constants.Tags.PickUps) as GameObject[]; pickUpsTotal = pickUps.Length; //conta o total de pickups na fase, de acordo com o vetor pickUps if (pickUps == null || pickUps.Length == 0) { Debug.LogWarning ("Nenhum pickup encontrado"); return; } pickUpsTotal = pickUps.Length; gameTime = 0; score = 0; pickUpsGet = 0; // Ativa o HUD showPanels.ShowGameScreen (); // Inicializa um relogio interno InvokeRepeating ("GameTimer", 0f, 1f); } else { // confirma que o HUD esta desativado showPanels.HideGameScreen(); } count = 0; Instance = this; }
private void SetPanel(ShowPanels panelType, object dataObject) { this.gbSelectedData.SuspendLayout(); this.SetModifyButtons(true); this.btnDetailsUnpack.Enabled = true; // ----------------- this.pnUopfile.Visible = this.pnUopfile.Enabled = false; this.pnUopDatafile.Visible = this.pnUopDatafile.Enabled = false; this.pnUopHeaderAndData.Visible = this.pnUopHeaderAndData.Enabled = false; // ----------------- this.gbSelectedData.Tag = dataObject; switch (panelType) { case ShowPanels.RootNode: { UOPFile uppeCurrent = (UOPFile) this.gbSelectedData.Tag; this.txt_pnlUopFile_Header1.Text = Utility.ByteArrayToString(uppeCurrent.m_Header.m_variousData, Utility.HashStringStyle.HexWithSeparator); this.num_pnlUopFile_Files.Value = uppeCurrent.m_Header.m_totalIndex; this.txt_pnlUopFile_Header2.Text = Utility.ByteArrayToString(uppeCurrent.m_Header.m_Unknown, Utility.HashStringStyle.HexWithSeparator); this.pnUopfile.Visible = true; } break; case ShowPanels.DataNode: { UOPIndexBlockHeader upCurrent = (UOPIndexBlockHeader)this.gbSelectedData.Tag; this.txt_pnUopDatafile_Offset.Text = String.Format("{0:X}", upCurrent.m_OffsetNextIndex); this.nud_pnUopDatafile_Files.Value = upCurrent.FilesDynamicCount; this.pnUopDatafile.Visible = true; } break; case ShowPanels.SingleHeader: { UOPPairData upCurrent = (UOPPairData)this.gbSelectedData.Tag; // Header block this.txt_pnUopHeaderAndData_Offset.Text = String.Format("{0:X}", upCurrent.First.m_OffsetOfDataBlock); this.txt_pnUopHeaderAndData_SizeHeader.Text = upCurrent.First.m_SizeofDataHeaders.ToString(); this.txt_pnUopHeaderAndData_Unk1.Text = String.Format("{0:X}", upCurrent.First.m_Unknown1); this.txt_pnUopHeaderAndData_Unk2.Text = String.Format("{0:X}", upCurrent.First.m_Unknown2); this.txt_pnUopHeaderAndData_Unk3.Text = String.Format("{0:X}", upCurrent.First.m_Unknown3); this.chk_pnUopHeaderAndData_Compressed.Checked = upCurrent.First.IsCompressed; // Data block byte[] bData = new byte[10]; Array.Copy(upCurrent.Second.m_CompressedData, bData, Math.Min(10, upCurrent.Second.m_CompressedData.Length)); this.txt_pnUopHeaderAndData_Data.Text = Utility.ByteArrayToString(bData, Utility.HashStringStyle.HexWithSeparator) + " ..."; this.txt_pnUopHeaderAndData_DataFlags.Text = String.Format("{0:X}", upCurrent.Second.m_DataFlag); this.txt_pnUopHeaderAndData_DataLocalOffset.Text = String.Format("{0:X}", upCurrent.Second.m_LocalOffsetToData); this.txt_pnUopHeaderAndData_DataUnk1.Text = String.Format("{0:X}", upCurrent.Second.m_Unknown); this.lbl_pnUopHeaderAndData_SizeC.Text = String.Format("Compressed: {0}", Utility.StringFileSize(upCurrent.First.m_LenghtCompressed)); this.lbl_pnUopHeaderAndData_SizeU.Text = String.Format("Uncompressed: {0}", Utility.StringFileSize(upCurrent.First.m_LenghtUncompressed)); this.pnUopHeaderAndData.Visible = true; } break; case ShowPanels.Nothing: { } break; } this.gbSelectedData.ResumeLayout(true); }
private void CommonDump(ShowPanels spType, object oCast) { if (DoingSomeJob.Working) { MessageBox.Show("Please wait... Still working in background!", "UO:KR Uop Dumper", MessageBoxButtons.OK, MessageBoxIcon.Warning); } else { ThreadArgs.MyThreadDelegate mtdParse = delegate(object args) { ThreadArgs theArgs = (ThreadArgs)args; StupidInterface theForm = (StupidInterface)theArgs.Args[0]; string thePath = (string)theArgs.Args[1]; ShowPanels theType = (ShowPanels)theArgs.Args[2]; object theObject = theArgs.Args[3]; UopManager upIstance = UopManager.getIstance(); string baseName = Path.GetFileNameWithoutExtension(upIstance.UopPath); string resultName = ""; try { if (!Directory.Exists(thePath)) Directory.CreateDirectory(thePath); int i = 0, j = 0; switch (spType) { case ShowPanels.RootNode: { UOPFile toDump = (UOPFile)theObject; foreach (UOPIndexBlockHeader dumpTemp1 in toDump.m_Content) { foreach (UOPPairData dumpTemp2 in dumpTemp1.m_ListData) { using (FileStream fsWrite = File.Create(thePath + @"\" + String.Format(StaticData.UNPACK_NAMEPATTERN, baseName, i, j, dumpTemp2.First.IsCompressed ? StaticData.UNPACK_EXT_COMP : StaticData.UNPACK_EXT_UCOMP))) { using (BinaryWriter bwWrite = new BinaryWriter(fsWrite)) { bwWrite.Write(dumpTemp2.Second.Extract(dumpTemp2.First.IsCompressed, dumpTemp2.First.m_LenghtUncompressed)); } } j++; } i++; j = 0; } resultName = "the UOP file."; } break; case ShowPanels.DataNode: { UOPIndexBlockHeader toDump = (UOPIndexBlockHeader)theObject; foreach (UOPIndexBlockHeader dumpTemp1 in upIstance.UopFile.m_Content) { if (dumpTemp1.Equals(toDump)) break; i++; } foreach (UOPPairData dumpTemp2 in toDump.m_ListData) { using (FileStream fsWrite = File.Create(thePath + @"\" + String.Format(StaticData.UNPACK_NAMEPATTERN, baseName, i, j, dumpTemp2.First.IsCompressed ? StaticData.UNPACK_EXT_COMP : StaticData.UNPACK_EXT_UCOMP))) { using (BinaryWriter bwWrite = new BinaryWriter(fsWrite)) { bwWrite.Write(dumpTemp2.Second.Extract(dumpTemp2.First.IsCompressed, dumpTemp2.First.m_LenghtUncompressed)); } } j++; } resultName = "the Header Block " + i.ToString() + "."; } break; case ShowPanels.SingleHeader: { UOPPairData toDump = (UOPPairData)theObject; bool bBreakLoop = false; foreach (UOPIndexBlockHeader dumpTemp1 in upIstance.UopFile.m_Content) { foreach (UOPPairData dumpTemp2 in dumpTemp1.m_ListData) { bBreakLoop = dumpTemp2.Equals(toDump); if (bBreakLoop) break; j++; } if (bBreakLoop) break; i++; j = 0; } using (FileStream fsWrite = File.Create(thePath + @"\" + String.Format(StaticData.UNPACK_NAMEPATTERN, baseName, i, j, toDump.First.IsCompressed ? StaticData.UNPACK_EXT_COMP : StaticData.UNPACK_EXT_UCOMP))) { using (BinaryWriter bwWrite = new BinaryWriter(fsWrite)) { bwWrite.Write(toDump.Second.Extract(toDump.First.IsCompressed, toDump.First.m_LenghtUncompressed)); } } resultName = "the Index " + j.ToString() + "."; } break; } GC.Collect(); theForm.SetTextArea("Completed unpacking for " + resultName); } catch { theForm.SetTextArea("ERROR while unpacking selected data."); } finally { theForm.DisableOtherIcon(false); theForm.SetLoadIcon(true); DoingSomeJob.Working = false; } }; DoingSomeJob.Working = true; SetTextArea("Unpacking seleceted data to \"" + Application.StartupPath + StaticData.UNPACK_DIR + "\" ..."); this.SetDisableIcon(true); this.SetLoadIcon(false); System.Threading.Thread tRun = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(mtdParse)); tRun.Start(new ThreadArgs(new object[] { this, Application.StartupPath + StaticData.UNPACK_DIR, spType, oCast })); } }
void Awake() { controller = GetComponent<ScoreController> (); showPanels = GetComponent<ShowPanels> (); rank = new List<int>(new int[] {0, 0, 0}); }
// Use this for initialization void Start() { showPanelsController = GameObject.FindGameObjectWithTag("UIManagerObject").GetComponent<ShowPanels>(); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); }
void Awake() { /*uisys = GameObject.FindGameObjectsWithTag("UI"); if (uisys.Length != 1) { Destroy (gameObject); }*/ //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); }
// Use this for initialization void Start () { showPanels = GetComponent<ShowPanels>(); }
void Start() { towerSpots = GameObjectsManager.towerSpots;//GameObject.FindGameObjectWithTag ("Tower spots"); towerController = tower.GetComponent<TowerController>(); gameManager = GetComponent<GameManager>(); spots = EnemySpawner.GetChildren (towerSpots); showPanels = GameObjectsManager.UI.GetComponent<ShowPanels> (); //addPanel = showPanels.addPanel; //upgradePanel = showPanels.upgradePanel; }
void Awake() { // materialRenderer = GetComponent<Renderer>(); showPanelsController = GameObject.FindGameObjectWithTag("UIManagerObject").GetComponent<ShowPanels>(); }
private void Awake() { showPanels = GetComponent<ShowPanels>(); startScript = GetComponent<StartOptions>(); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); leftCurtain = GameObject.Find("left curtain").transform; rightCurtain = GameObject.Find("right curtain").transform; leftCurtainTarget = leftCurtain.transform.position; rightCurtainTarget = rightCurtain.transform.position; leftCurtainTarget.x = -target; rightCurtainTarget.x = target; }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); dontDestroy = GetComponent<DontDestroy> (); //Check if there is an existing instance of this object if((instance) && (instance.GetInstanceID() != GetInstanceID())) DestroyImmediate(gameObject); //Delete duplicate else { instance = this; //Make this object the only instance DontDestroyOnLoad (gameObject); //Set as do not destroy } }
void Awake() { showPanels = GetComponent<ShowPanels>(); }