void Start() { // battleLogTextUI = GameObject.FindGameObjectWithTag(Tags.BATTLE_LOG_TEXT_UI).GetComponent<Text>(); battleLog = GameObject.FindGameObjectWithTag(Tags.DYNAMIC_BATTLE_LOG).GetComponent <DynamicScrollView>(); talkButton = GameObject.FindGameObjectWithTag(Tags.TALK_BUTTON).GetComponent <Button>(); player = GameObject.FindGameObjectWithTag(Tags.PLAYER).GetComponent <player> (); playerinput = GameObject.FindGameObjectWithTag(Tags.PLAYER_INPUT_FIELD).GetComponent <InputField> (); playerinput.enabled = false; showEnemyDescription = GameObject.FindGameObjectWithTag(Tags.ENEMY_DESCRIPTION_UI).GetComponent <ShowEnemyDescription>(); NpcUI = GameObject.FindGameObjectWithTag(Tags.NPC_NAME).GetComponent <Text> (); inputmg = GameObject.Find("InputManager").GetComponent <InputManager> (); avatar = GameObject.FindGameObjectWithTag(Tags.ENEMY_AVATAR).GetComponent <Image> (); //Initialize Enemy // enemy = GameObject.Find("EnemyManager").GetComponent<enemyExample>(); // Debug.Log("Enemy Name INIT: " + enemy.EnemyName); scenarioScript = new List <string>() { " It's time! ", " You have to finally face the Evil President!", " The Evil President is 336 years old.", " And he has ONE famous Momento: ", " Respect me! I am OLD! ", " Now, Time to fight. " }; }
void Start() { // battleLogTextUI = GameObject.FindGameObjectWithTag(Tags.BATTLE_LOG_TEXT_UI).GetComponent<Text>(); battleLog = GameObject.FindGameObjectWithTag(Tags.DYNAMIC_BATTLE_LOG).GetComponent <DynamicScrollView>(); talkButton = GameObject.FindGameObjectWithTag(Tags.TALK_BUTTON).GetComponent <Button>(); player = GameObject.FindGameObjectWithTag(Tags.PLAYER).GetComponent <player> (); playerinput = GameObject.FindGameObjectWithTag(Tags.PLAYER_INPUT_FIELD).GetComponent <InputField> (); playerinput.enabled = false; showEnemyDescription = GameObject.FindGameObjectWithTag(Tags.ENEMY_DESCRIPTION_UI).GetComponent <ShowEnemyDescription>(); inputmg = GameObject.Find("InputManager").GetComponent <InputManager> (); Debug.Log(playerinput.onEndEdit.GetPersistentTarget(2).ToString()); NpcUI = GameObject.FindGameObjectWithTag(Tags.NPC_NAME).GetComponent <Text> (); avatar = GameObject.FindGameObjectWithTag(Tags.ENEMY_AVATAR).GetComponent <Image> (); //Initialize Enemy // enemy = GameObject.Find("EnemyManager").GetComponent<enemyExample>(); // Debug.Log("Enemy Name INIT: " + enemy.EnemyName); scenarioScript = new List <string>() { "WTF!", "You see the president, but he is lying down on the green line, wait, he was tied on the railway by 3 Korean brothers.", "What is your action now?" }; }
void Start() { // battleLogTextUI = GameObject.FindGameObjectWithTag(Tags.BATTLE_LOG_TEXT_UI).GetComponent<Text>(); battleLog = GameObject.FindGameObjectWithTag(Tags.DYNAMIC_BATTLE_LOG).GetComponent <DynamicScrollView>(); talkButton = GameObject.FindGameObjectWithTag(Tags.TALK_BUTTON).GetComponent <Button>(); player = GameObject.FindGameObjectWithTag(Tags.PLAYER).GetComponent <player> (); playerinput = GameObject.FindGameObjectWithTag(Tags.PLAYER_INPUT_FIELD).GetComponent <InputField> (); playerinput.enabled = false; showEnemyDescription = GameObject.FindGameObjectWithTag(Tags.ENEMY_DESCRIPTION_UI).GetComponent <ShowEnemyDescription>(); NpcUI = GameObject.FindGameObjectWithTag(Tags.NPC_NAME).GetComponent <Text> (); inputmg = GameObject.Find("InputManager").GetComponent <InputManager> (); avatar = GameObject.FindGameObjectWithTag(Tags.ENEMY_AVATAR).GetComponent <Image> (); //Initialize Enemy // enemy = GameObject.Find("EnemyManager").GetComponent<enemyExample>(); // Debug.Log("Enemy Name INIT: " + enemy.EnemyName); scenarioScript = new List <string>() { " Oh Shit! ", " The Ultimate DoucheBag suddenly blocks your way, what do you wanna do?", " USER GUIDE 2.0! ", " To battle, type ONLY 1 word each time! ", " THAT'S ALL! ", " Now, TYPE! " }; }
void Start() { // battleLogTextUI = GameObject.FindGameObjectWithTag(Tags.BATTLE_LOG_TEXT_UI).GetComponent<Text>(); battleLog = GameObject.FindGameObjectWithTag(Tags.DYNAMIC_BATTLE_LOG).GetComponent <DynamicScrollView>(); talkButton = GameObject.FindGameObjectWithTag(Tags.TALK_BUTTON).GetComponent <Button>(); player = GameObject.FindGameObjectWithTag(Tags.PLAYER).GetComponent <player> (); playerinput = GameObject.FindGameObjectWithTag(Tags.PLAYER_INPUT_FIELD).GetComponent <InputField> (); playerinput.enabled = false; showEnemyDescription = GameObject.FindGameObjectWithTag(Tags.ENEMY_DESCRIPTION_UI).GetComponent <ShowEnemyDescription>(); inputmg = GameObject.Find("InputManager").GetComponent <InputManager> (); Debug.Log(playerinput.onEndEdit.GetPersistentTarget(2).ToString()); NpcUI = GameObject.FindGameObjectWithTag(Tags.NPC_NAME).GetComponent <Text> (); avatar = GameObject.FindGameObjectWithTag(Tags.ENEMY_AVATAR).GetComponent <Image> (); //Initialize Enemy // enemy = GameObject.Find("EnemyManager").GetComponent<enemyExample>(); // Debug.Log("Enemy Name INIT: " + enemy.EnemyName); scenarioScript = new List <string>() { "Suprise!", "As u steps onto the center of the grassfield, a shining light blasted your senses, now you are blind", "'kill these NorthEastern scums!' you heard vile dialogues from voices that are kind of BU but not really. ", " You asked: 'who are you assholes?' \n", "voices that are kind of BU but not really: 'we are Boston University freedom fighters! ", "So long has your school be shittin on our heads, is time to reclaim whats ours! make BU great again!'", "Then A BU GUY stands in front of you.", "What is your action now?" }; }