private void Update() { if (state == ShowAndHideState.IsHiding) { fadeTime -= Time.deltaTime; if (fadeTime <= 0) { fadeTime = 0; state = ShowAndHideState.Hidden; ApplyAmplitude(0); EnableComponents(false); } else { ApplyAmplitude(amplitude); } } else if (state == ShowAndHideState.IsShowing) { fadeTime += Time.deltaTime; if (fadeTime >= fadeDuration) { fadeTime = fadeDuration; state = ShowAndHideState.Shown; ApplyAmplitude(1.0f); } else { ApplyAmplitude(amplitude); } } }
public void Hide() { if (state == ShowAndHideState.Shown) { fadeTime = fadeDuration; state = ShowAndHideState.IsHiding; } else if (state == ShowAndHideState.IsShowing) { state = ShowAndHideState.IsHiding; } }
// ================================================================================ // public methods // -------------------------------------------------------------------------------- public void Show() { if (state == ShowAndHideState.Hidden) { fadeTime = 0; state = ShowAndHideState.IsShowing; EnableComponents(true); ApplyAmplitude(0); } else if (state == ShowAndHideState.IsHiding) { state = ShowAndHideState.IsShowing; } }