public GameObject GetObjectForAction(ShowActionType _action) { switch (_action) { case ShowActionType.FIRE: return(transform.Find("fire").gameObject); case ShowActionType.LIGHTNING: return(transform.Find("lightning").gameObject); } return(null); }
public void Hide(ShowActionType action) { GetObjectForAction(action).SetActive(false); }
public void Show(ShowActionType action) { GetObjectForAction(action).SetActive(true); }