public void AddShotType(ShotType shot_type) { if (ContainsShotName(shot_type.Name)) { throw new ArgumentException("Shot to be added has a duplicate name."); } ShotTypes.Add(shot_type); }
public Shot(ShotTypes shotType) { Position = Vector2.Zero; Velocity = Vector2.Zero; Visible = false; TravelDistance = 0.0f; Mass = 0.5f; ShotType = shotType; }
public void AddStillShotType(string name, string sprite_name, int collision, Color delay_color) { if (ContainsShotName(name)) { throw new ArgumentException("Shot to be added has a duplicate name."); } ShotTypes.Add(new StillShotType(name, GetSpriteByName(sprite_name), collision, delay_color)); }
public void AddAnimationShotType(string name, int collision, Color delay_color) { if (ContainsShotName(name)) { throw new ArgumentException("Shot to be added has a duplicate name."); } ShotTypes.Add(new AnimationShotType(name, collision, delay_color)); }
public FlagType(string name, string abbv, FlagEndurances _endurance, ShotTypes sType, FlagQualities quality, TeamColors team, string help) { FlagName = name; FlagAbbv = abbv; FlagEndurance = _endurance; FlagShot = sType; FlagQuality = quality; FlagTeam = team; FlagHelp = help; Custom = false; }
public override void Unpack(byte[] data) { Reset(data); Abreviation = ReadFixedSizeString(2); Quality = (FlagQualities)ReadByte(); ShotType = (ShotTypes)ReadByte(); Name = ReadULongPascalString(); HelpText = ReadULongPascalString(); }
void _useShot(ShotTypes shotType) { if (shotType == ShotTypes.BASEBALL) { usedBaseball = true; } else if (shotType == ShotTypes.FOOTBALL) { usedFootball = true; } else if (shotType == ShotTypes.FRISBEE) { usedFrisbee = true; } else if (shotType == ShotTypes.HOCKEYPUCK) { usedHockeyPuck = true; } else if (shotType == ShotTypes.NERFFOOTBALL) { usedNerfFootball = true; } else if (shotType == ShotTypes.SOCCERBALL) { usedSoccerBall = true; } else if (shotType == ShotTypes.TENNISBALL) { usedTennisBall = true; } else if (shotType == ShotTypes.VOLLEYBALL) { usedVolleyBall = true; } sm.UseShot(); selectedShot = ShotTypes.UNSELECTED; }
public ShotParams() { if (rand == null) { rand = new System.Random(); } float sumW = 0; foreach (var item in shotTypeWeights) { type = item.Key; sumW += item.Value; } int typeIndex = (int)(rand.NextDouble() * sumW); float currW = 0; foreach (var item in shotTypeWeights) { currW += item.Value; if (typeIndex < currW) { type = item.Key; break; } } color = possibleColors [(int)(UnityEngine.Random.value * possibleColors.Length)]; if (type == ShotTypes.InstantBlech) { timeToLive = 1; } else { timeToLive = 2; } }
private void RemoveShotTypeAt(int index) { ShotTypes.RemoveAt(index); }
public ShotParams(ShotTypes type, GameColors color, int timeToLive) { this.type = type; this.color = color; this.timeToLive = timeToLive; }
void SelectShotType(ShotTypes shotType) { //TODO: state machine for checking if each shot type can be selected if (shotType == ShotTypes.BASEBALL) { if (!usedBaseball) { selectedShot = ShotTypes.BASEBALL; } } else if (shotType == ShotTypes.FOOTBALL) { if (!usedFootball) { selectedShot = ShotTypes.FOOTBALL; } } else if (shotType == ShotTypes.FRISBEE) { if (!usedFrisbee) { selectedShot = ShotTypes.FRISBEE; } } else if (shotType == ShotTypes.HOCKEYPUCK) { if (!usedHockeyPuck) { selectedShot = ShotTypes.HOCKEYPUCK; } } else if (shotType == ShotTypes.NERFFOOTBALL) { if (!usedNerfFootball) { selectedShot = ShotTypes.NERFFOOTBALL; } } else if (shotType == ShotTypes.SOCCERBALL) { if (!usedSoccerBall) { selectedShot = ShotTypes.SOCCERBALL; } } else if (shotType == ShotTypes.TENNISBALL) { if (!usedTennisBall) { selectedShot = ShotTypes.TENNISBALL; } } else if (shotType == ShotTypes.VOLLEYBALL) { if (!usedVolleyBall) { selectedShot = ShotTypes.VOLLEYBALL; } } sm.ChangeSelection(selectedShot); }