public void Add() { ShotName _name = (ShotName)dropName.value; names.Add(_name); GameObject _obj = Instantiate(pfItem, root); objNames.Add(_obj); _obj.SetActive(true); Text _txt = _obj.GetComponentInChildren <Text>(); _txt.text = _name.ToString(); }
private void Start() { List <Dropdown.OptionData> options = new List <Dropdown.OptionData>(); dropName.ClearOptions(); for (int i = 0; i < 17; i++) { ShotName _name = (ShotName)i; options.Add(new Dropdown.OptionData(_name.ToString())); } dropName.AddOptions(options); names = new List <ShotName>(); objNames = new List <GameObject>(); }