Пример #1
0
    public void Add()
    {
        ShotName _name = (ShotName)dropName.value;

        names.Add(_name);
        GameObject _obj = Instantiate(pfItem, root);

        objNames.Add(_obj);
        _obj.SetActive(true);
        Text _txt = _obj.GetComponentInChildren <Text>();

        _txt.text = _name.ToString();
    }
Пример #2
0
    private void Start()
    {
        List <Dropdown.OptionData> options = new List <Dropdown.OptionData>();

        dropName.ClearOptions();
        for (int i = 0; i < 17; i++)
        {
            ShotName _name = (ShotName)i;
            options.Add(new Dropdown.OptionData(_name.ToString()));
        }
        dropName.AddOptions(options);
        names    = new List <ShotName>();
        objNames = new List <GameObject>();
    }