// ------------------------------------------------------------------------ // BOSS - 攻撃3. // ------------------------------------------------------------------------ private void Attack3() { // 攻撃3. if (state == State.ATTACK3START) { state = State.ATTACK3END; // ショット攻撃. if (shotMaker) { shotMaker.SetIsFiring(); } StartCoroutine(WaitAndUpdateState(Attack3Time, State.ESCAPE1START)); } }