public override void CorrectDepthChain()
 {
     if (areaLockAnimator != null)
     {
         areaLockAnimator.StartDepthChain(gameObject.transform.position.z, true);
     }
 }
Пример #2
0
 public virtual void CorrectDepthChain()
 {
     if (projectileAnimator != null)
     {
         projectileAnimator.StartDepthChain(gameObject.transform.position.z, true);
     }
 }