public virtual void Write(BinaryWriter bw) { _createIn.Write(bw); _createIn2.Write(bw); _create.Write(bw); _unnamed.Write(bw); _location.Write(bw); _unnamed2.Write(bw); _relativeDirection.Write(bw); _relativeOffset.Write(bw); _unnamed3.Write(bw); _unnamed4.Write(bw); _particleType.Write(bw); _flags.Write(bw); _distributionFunction.Write(bw); _unnamed5.Write(bw); _count.Write(bw); _distributionRadius.Write(bw); _unnamed6.Write(bw); _velocity.Write(bw); _velocityConeAngle.Write(bw); _angularVelocity.Write(bw); _unnamed7.Write(bw); _radius.Write(bw); _unnamed8.Write(bw); _tintLowerBound.Write(bw); _tintUpperBound.Write(bw); _unnamed9.Write(bw); _aScalesValues.Write(bw); _bScalesValues.Write(bw); }
public virtual void Write(BinaryWriter bw) { _angle.Write(bw); _angleBounds.Write(bw); _argbColor.Write(bw); _block.Count = Block.Count; _block.Write(bw); _charInteger.Write(bw); _data.Write(bw); _enum.Write(bw); _fixedLengthString.Write(bw); _flags.Write(bw); _longBlockIndex.Write(bw); _longInteger.Write(bw); _point2D.Write(bw); _real.Write(bw); _realArgbColor.Write(bw); _realBounds.Write(bw); _realEulerAngles2D.Write(bw); _realEulerAngles3D.Write(bw); _realFraction.Write(bw); _realFractionBounds.Write(bw); _realPlane2D.Write(bw); _realPlane3D.Write(bw); _realPoint2D.Write(bw); _realPoint3D.Write(bw); _realQuaternion.Write(bw); _realRgbColor.Write(bw); _realVector2D.Write(bw); _realVector3D.Write(bw); _rectangle2D.Write(bw); _rgbColor.Write(bw); _shortBlockIndex.Write(bw); _shortBounds.Write(bw); _shortInteger.Write(bw); _tagReference.Write(bw); _tagSignature.Write(bw); _variableLengthString.Write(bw); _fiveEntryBlock.Count = FiveEntryBlock.Count; _fiveEntryBlock.Write(bw); }
public void Write(BinaryWriter writer) { _flags.Write(writer); _actorDefinition.Write(writer); _unit.Write(writer); _majorVariant.Write(writer); __unnamed.Write(writer); _movementType.Write(writer); __unnamed2.Write(writer); _initialCrouchChance.Write(writer); _crouchTime.Write(writer); _runTime.Write(writer); _weapon.Write(writer); _maximumFiringDistance.Write(writer); _rateOfFire.Write(writer); _projectileError.Write(writer); _firstBurstDelayTime.Write(writer); _ne.Write(writer); _surpriseDelayTime.Write(writer); _surpriseFir.Write(writer); _deathFir.Write(writer); _deathFir2.Write(writer); _desiredCombatRange.Write(writer); _customStandGunOffset.Write(writer); _customCrouchGunOffset.Write(writer); _targetTracking.Write(writer); _targetLeading.Write(writer); _weaponDamageModifier.Write(writer); _damagePerSecond.Write(writer); _burstOriginRadius.Write(writer); _burstOriginAngle.Write(writer); _burstReturnLength.Write(writer); _burstReturnAngle.Write(writer); _burstDuration.Write(writer); _burstSeparation.Write(writer); _burstAngularVelocity.Write(writer); __unnamed3.Write(writer); _specialDamageModifier.Write(writer); _specialProjectileError.Write(writer); _ne2.Write(writer); _ne3.Write(writer); _ne4.Write(writer); _ne5.Write(writer); __unnamed4.Write(writer); _movingBurstDuration.Write(writer); _movingBurstSeparation.Write(writer); _movingRateOfFire.Write(writer); _movingProjectileError.Write(writer); __unnamed5.Write(writer); _berserkBurstDuration.Write(writer); _berserkBurstSeparation.Write(writer); _berserkRateOfFire.Write(writer); _berserkProjectileError.Write(writer); __unnamed6.Write(writer); _supe.Write(writer); _bombardmentRange.Write(writer); _modifiedVisionRange.Write(writer); _specia.Write(writer); _specia2.Write(writer); _specia3.Write(writer); _specia4.Write(writer); _meleeRange.Write(writer); _meleeAbortRange.Write(writer); _berserkFiringRanges.Write(writer); _berserkMeleeRange.Write(writer); _berserkMeleeAbortRange.Write(writer); __unnamed7.Write(writer); _grenadeType.Write(writer); _trajectoryType.Write(writer); _grenadeStimulus.Write(writer); _minimumEnemyCount.Write(writer); _enemyRadius.Write(writer); __unnamed8.Write(writer); _grenadeVelocity.Write(writer); _grenadeRanges.Write(writer); _collateralDamageRadius.Write(writer); _grenadeChance.Write(writer); _grenadeCheckTime.Write(writer); _encounterGrenadeTimeout.Write(writer); __unnamed9.Write(writer); _equipment.Write(writer); _grenadeCount.Write(writer); _dontDropGrenadesChance.Write(writer); _dropWeaponLoaded.Write(writer); _dropWeaponAmmo.Write(writer); __unnamed10.Write(writer); __unnamed11.Write(writer); _bodyVitality.Write(writer); _shieldVitality.Write(writer); _shieldSappingRadius.Write(writer); _forcedShaderPermutation.Write(writer); __unnamed12.Write(writer); __unnamed13.Write(writer); __unnamed14.Write(writer); _changeColors.Write(writer); }